Symposium on Interactive 3D Graphics and Games 2014 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2014 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers

Efficient Virtual Shadow Maps for Many Lights Paper Abstract Author Preprint
Ola Olsson, Erik Sintorn, Viktor Kampe, Markus Billeter, Ulf Assarsson
k+-buffer: Fragment Synchronized k-buffer Paper Abstract Author Preprint Demo Program or Source Code
Andreas A. Vasilakis, Ioannis Fudos
Splatting Lines: An Efficient Method for Illustrating 3D Surfaces and Volumes
Long Zhang, Qian Sun, Ying He
Prefiltered Single-Scattering Paper Abstract Author Preprint Paper Video
Oliver Klehm, Hans-Peter Seidel, Elmar Eisemann
Multi-Layer Alpha Blending Paper Abstract Author Preprint
Marco Salvi, Karthik Vaidyanathan
Adaptive Depth Bias for Shadow Maps Paper Abstract Author Preprint
Hang Dou, Yajie Yan, Ethan Kerzner, Zeng Dai, Chris Wyman
Dynamic Radial View Based Culling for Continuous Self-Collision Detection Author Preprint
Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang
Deep Screen Space Paper Abstract Author Preprint Paper Video
Oliver Nalbach, Tobias Ritschel, Hans-Peter Seidel
Sub-Pixel Shadow Mapping Author Preprint Paper Video
Pascal Lecocq, Jean-Eudes Marvie, Gael Sourimant, Pascal Gautron
A GPU accelerated algorithm for 3D Delaunay triangulation Paper Abstract Author Preprint Demo Program or Source Code
Thanh-Tung Cao, Ashwin Nanjappa, Mingcen Gao, Tiow-Seng Tan
Objective Image Quality Assessment of Texture Compression
Wesley Griffin, Marc Olano
Fast Rotation Search for Real-Time Interactive Point Cloud Registration Author Preprint Paper Video
Tat-Jun Chin, Alvaro Parra Bustos, Michael Brown, David Suter
Fracture Animation Based on High-Dimensional Voronoi Diagrams Paper Abstract Author Preprint Paper Video
Sara Schvartzman, Miguel Otaduy
Stochastic Activity Authoring with Direct User Control Author Preprint Paper Video
Aline Normoyle, Maxim Likhachev, Alla Safonova
A Hybrid Image-CAD Based System for Modeling Realistic Hairstyles Author Preprint Paper Video
Xuan Yu, Zhan Yu, Xiaogang Chen, Jingyi Yu
Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy Paper Abstract Author Preprint
Erik Sintorn, Viktor Kampe, Ola Olsson, Ulf Assarsson
FORKS: Interactive compliant mechanisms with parallel state computation Paper Abstract Author Preprint Paper Video
Sheldon Andrews, Marek Teichmann, Paul G. Kry
Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents Paper Abstract Author Preprint Paper Video
Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman Badler
Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Author Preprint
Pavel Krajcevski, Dinesh Manocha

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