Symposium on Interactive 3D Graphics and Games 2013 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2013 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Animation and Simulation

ADAPT: The Agent Development and Prototyping Testbed Paper Abstract Author Preprint Paper Video
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler
Efficient Motion Retrieval in Large Motion Databases Paper Abstract Author Preprint Paper Video
Mubbasir Kapadia, I-kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr.
Hybrid Long-Range Collision Avoidance for Crowd Simulation Paper Abstract Author Preprint Paper Video
Abhinav Golas, Rahul Narain, Ming Lin

Geometry Representation

A Subdivision-Based Representation for Vector Image Editing Paper Abstract Author Preprint Paper Presentation
Zicheng Liao, Hugues Hoppe, David Forsyth, Yizhou Yu
Interactive Mesostructures Paper Video
Scott Nykl, Chad Mourning, David Chelberg
Flip-Flop: Convex Hull Construction via Star-Shaped Polyhedron in 3D Paper Abstract Author Preprint Paper Video Paper Presentation
Mingcen Gao, Thanh-Tung Cao, Tiow-Seng Tan, Zhiyong Huang

Global Illumination - Representation and Rendering

Rational BRDF Paper Abstract Author Preprint Paper Images
Romain Pacanowski, Oliver Salazar-Celis, Christophe Schlick, Xavier Granier, Poulin Pierre, Cuyt Annie
Fast Global Illumination for Interactive Volume Visualization Author Preprint
Yubo Zhang, Kwan-Liu Ma
A Practical Analytic Model for the Radiosity of Translucent Scenes Author Preprint
Yu Sheng, Yulong Shi, Lili Wang, Srinivasa Narasimhan
Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation Paper Abstract Author Preprint Paper Images
Michael Mara, David Luebke, Morgan McGuire

Shadows, Transparency, and Lights

Fast Percentage Closer Soft Shadows using Temporal Coherence Paper Abstract Author Preprint Paper Video
Michael Schwarzler, Christian Luksch, Daniel Scherzer, Michael Wimmer
Fast Light-Map Computation with Virtual Polygon Lights Paper Abstract Author Preprint Paper Video
Christian Luksch, Robert F. Tobler, Michael Schwarzler, Ralf Habel, Michael Wimmer
Efficient Shading of Indirect Illumination Applying Reflective Shadow Maps
Philipp Lensing, Wolfgang Broll
Hybrid Transparency Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code
Marilena Maule, Joao Comba, Rafael Torchelsen, Rui Bastos

Occlusion and Depths

Multi-view Ambient Occlusion with Importance Sampling Paper Abstract Author Preprint Paper Video Paper Data
Konstantinos Vardis, Georgios Papaioannou, Athanasios Gaitatzes
A Physically Plausible Algorithm for Rendering Depth of Field Using Few Samples per Pixel
Kefei Lei, John F. Hughes
Depth-fighting Aware Methods for Multi-fragment Rendering Paper Abstract Author Preprint Paper Video Demo Program or Source Code (TVCG paper presentation)
Andreas Vasilakis, Ioannis Fudos

Textures

Filtering Color Mapped Textures and Surfaces Paper Abstract Author Preprint Paper Data
Eric Heitz, Derek Nowrouzezahrai, Pierre Poulin, Fabrice Neyret
FasTC: A tool for accelerated texture compression Author Preprint
Pavel Krajcevski, Adam T. Lake, Dinesh Manocha
Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation Author Preprint
Kan Chen, Henry Johan, Wolfgang Mueller-Wittig

Painting, Brushing, and Editing

Texture brush: an interactive surface texturing interface Author Preprint Paper Video
Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He
Volume Stylizer: Tomography-based Volume Painting Paper Abstract Author Preprint Paper Video
Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, Elmar Eisemann
WYSIWYG Stereo Painting Paper Abstract Author Preprint Paper Video
Yongjin Kim, Holger Winnemoller, Seungyong Lee

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