Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2013 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Animation and Simulation
- ADAPT: The Agent Development and Prototyping Testbed
-
Alexander Shoulson,
Nathan Marshak,
Mubbasir Kapadia,
Norman I. Badler
- Efficient Motion Retrieval in Large Motion Databases
-
Mubbasir Kapadia,
I-kao Chiang,
Tiju Thomas,
Norman I. Badler,
Joseph T. Kider Jr.
- Hybrid Long-Range Collision Avoidance for Crowd Simulation
-
Abhinav Golas,
Rahul Narain,
Ming Lin
Geometry Representation
- A Subdivision-Based Representation for Vector Image Editing
-
Zicheng Liao,
Hugues Hoppe,
David Forsyth,
Yizhou Yu
- Interactive Mesostructures
-
Scott Nykl,
Chad Mourning,
David Chelberg
- Flip-Flop: Convex Hull Construction via Star-Shaped Polyhedron in 3D
-
Mingcen Gao, Thanh-Tung Cao,
Tiow-Seng Tan,
Zhiyong Huang
Global Illumination - Representation and Rendering
- Rational BRDF
-
Romain Pacanowski,
Oliver Salazar-Celis,
Christophe Schlick,
Xavier Granier,
Poulin Pierre,
Cuyt Annie
- Fast Global Illumination for Interactive Volume Visualization
-
Yubo Zhang,
Kwan-Liu Ma
- A Practical Analytic Model for the Radiosity of Translucent Scenes
-
Yu Sheng,
Yulong Shi,
Lili Wang,
Srinivasa Narasimhan
- Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation
-
Michael Mara,
David Luebke,
Morgan McGuire
Shadows, Transparency, and Lights
- Fast Percentage Closer Soft Shadows using Temporal Coherence
-
Michael Schwarzler,
Christian Luksch,
Daniel Scherzer,
Michael Wimmer
- Fast Light-Map Computation with Virtual Polygon Lights
-
Christian Luksch,
Robert F. Tobler,
Michael Schwarzler,
Ralf Habel,
Michael Wimmer
- Efficient Shading of Indirect Illumination Applying Reflective Shadow Maps
-
Philipp Lensing,
Wolfgang Broll
- Hybrid Transparency
-
Marilena Maule,
Joao Comba,
Rafael Torchelsen,
Rui Bastos
Occlusion and Depths
- Multi-view Ambient Occlusion with Importance Sampling
-
Konstantinos Vardis,
Georgios Papaioannou,
Athanasios Gaitatzes
- A Physically Plausible Algorithm for Rendering Depth of Field Using Few Samples per Pixel
-
Kefei Lei,
John F. Hughes
- Depth-fighting Aware Methods for Multi-fragment Rendering
(TVCG paper presentation)
-
Andreas Vasilakis,
Ioannis Fudos
Textures
- Filtering Color Mapped Textures and Surfaces
-
Eric Heitz,
Derek Nowrouzezahrai,
Pierre Poulin,
Fabrice Neyret
- FasTC: A tool for accelerated texture compression
-
Pavel Krajcevski,
Adam T. Lake,
Dinesh Manocha
- Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation
-
Kan Chen,
Henry Johan,
Wolfgang Mueller-Wittig
Painting, Brushing, and Editing
- Texture brush: an interactive surface texturing interface
-
Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia,
Ying He
- Volume Stylizer: Tomography-based Volume Painting
-
Oliver Klehm,
Ivo Ihrke,
Hans-Peter Seidel,
Elmar Eisemann
- WYSIWYG Stereo Painting
-
Yongjin Kim,
Holger Winnemoller,
Seungyong Lee
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