Symposium on Interactive 3D Graphics and Games 2012 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2012 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Virtual Reality and Interaction

Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments Paper Abstract Author Preprint Paper Video
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming Lin
Way Portals: Efficient Multi-Agent Navigation with Line-Segment Goals Paper Abstract Author Preprint Paper Video
Sean Curtis, Jamie Snape, Dinesh Manocha
Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments Author Preprint
Andrei Sherstyuk, Arindam Dey, Christian Sandor, Andrei State

Motion Capture and Animation

Sleight of Hand: Perception of finger motion from reduced marker sets Paper Abstract Author Preprint Paper Video
Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan
Using Natural Vibrations to Guide Control for Locomotion Author Preprint
Rubens Nunes, Joaquim Cavalcante-Neto, Creto Vidal, Paul Kry, Victor Zordan
An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation Author Preprint Paper Video
Andrew W. Feng, Yuyu Xu, Ari Shapiro
4D Parametric Motion Graphs for Interactive Animation Paper Abstract Author Preprint Paper Video
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton

Moving, Painting, and Tracing

Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory Paper Abstract Author Preprint Paper Video
Sujeong Kim, Stephen Guy, Dinesh Manocha, Ming Lin
A Lightweight, Procedural, Vector Watercolor Painting Engine
Stephen DiVerdi, Aravind Krishnaswamy, Radomir Mech, Daichi Ito
Ray Tracing Visualization Toolkit Author Preprint
Christiaan Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig

Global Illumination and Ray Tracing

Real-Time Bidirectional Path Tracing via Rasterization Author Preprint Paper Video
Yusuke Tokuyoshi, Shinji Ogaki
Delta Radiance Transfer Paper Abstract Author Preprint Paper Video
Bradford J. Loos, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike Sloan
Fast, Effective BVH Updates for Animated Scenes Author Preprint Demo Program or Source Code
Daniel Kopta, Thiago Ize, Josef Spjut, Erik Brunvand, Al Davis, Andrew Kensler

Scattering and Reflection

A Framework for Rendering Complex Scattering Effects on Hair Author Preprint Paper Video
Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu
Real-Time Multiple Scattering using Light Propagation Volumes Author Preprint Paper Images
Markus Billeter, Erik Sintorn, Ulf Assarsson
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction Paper Abstract Author Preprint Paper Images
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch

GPU Rendering

A Reconstruction Filter for Plausible Motion Blur Paper Abstract Author Preprint Paper Video Paper Images Demo Program or Source Code
Morgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman
Decoupled Deferred Shading for Hardware Rasterization Paper Abstract Author Preprint Paper Video
Gabor Liktor, Carsten Dachsbacher
Rectilinear Texture Warping for Fast Adaptive Shadow Mapping Author Preprint Paper Video
Paul Rosen

Surfaces and Textures

Surface Based Anti-Aliasing Paper Abstract Author Preprint Paper Video
Marco Salvi, Kiril Vidimce
Efficient Pixel-Accurate Rendering of Curved Surfaces Paper Abstract Author Preprint Paper Presentation
Young In Yeo, Lihan Bin, Jorg Peters
Multiresolution Attributes for Tessellated Meshes Paper Abstract Author Preprint Paper Video
Henry Schafer, Magdalena Prus, Jochen Susmuth, Quirin Meyer, Marc Stamminger

Geometry

Constant-Time All-Pairs Geodesic Distance Query On Triangle Meshes
Shi-Qing Xin, Xiang Ying, Ying He
Computing 2D Constrained Delaunay Triangulation Using the GPU Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Meng Qi, Thanh-Tung Cao, Tiow-Seng Tan
Lossless Compression of Variable-Precision Floating-Point Buffers on GPUs Paper Abstract Author Preprint Paper Data
Jeff Pool, Anselmo Lastra, Montek Singh

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