Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2010 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Physics Simulation
- Fast Continuous Collision Detection using Deforming Non-Penetration Filters
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Min Tang,
Dinesh Manocha,
Ruofeng Tong
- Interactive Fluid-Particle Simulation using Translating Eulerian Grids
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Jonathan M. Cohen,
Sarah Tariq,
Simon Green
Character Animation
- Learning Skeletons for Shape and Pose
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Nils Hasler,
Thorsten Thormahlen,
Bodo Rosenhahn,
Hans-Peter Seidel
- Frankenrigs: Building Character Rigs From Multiple Sources
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Christian Miller,
Okan Arikan,
Donald Fussell
- Synthesis and Editing of Personalized Stylistic Human Motion
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Jianyuan Min,
Huajun Liu,
Jinxiang Chai
Fast Rendering Representations
- Real-Time Multi-Agent Path Planning on Arbitrary Surfaces
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Rafael Torchelsen, Luiz Scheidegger, Guilherme Oliveira, Rui Bastos,
Joao Comba
- Efficient Sparse Voxel Octrees
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Samuli Laine,
Tero Karras
- On-the-Fly Decompression and Rendering of Multiresolution Terrain
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Peter Lindstrom,
Jonathan Cohen
GPU Architectures and Techniques
- FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects
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Fang Liu,
Mengcheng Huang,
Xuehui Liu,
Enhua Wu
- Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU
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Thanh Tung Cao,
Ke Tang,
Anis Mohamed,
Tiow-Seng Tan
- Spatio-Temporal Upsampling on the GPU
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Robert Herzog,
Elmar Eisemann,
Karol Myszkowski,
Hans-Peter Seidel
Scattering and Light Propagation
- Cascaded Light Propagation Volumes for Real-time Indirect Illumination
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Anton Kaplanyan,
Carsten Dachsbacher
- Interactive Volume Caustics in Single-Scattering Media
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Wei Hu,
Zhao Dong,
Ivo Ihrke,
Thosten Grosch,
Hans-Peter Seidel
- Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering
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)
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Thomas Engelhardt,
Carsten Dachsbacher
NPR and Surface Enhancement
- Interactive Painterly Stylization of Images, Videos and 3D Animations
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Jingwan Lu,
Pedro Sander,
Adam Finkelstein
- Simple Data-Driven Modeling of Brushes
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William Baxter,
Naga Govindaraju
- Radiance Scaling for Versatile Surface Enhancement
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Pascal Barla,
Romain Vergne,
Romain Pacanowski,
Xavier Granier,
Christophe Schlick
Shadows and Transparency
- Volumetric Obscurance
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Bradford Loos,
Peter-Pike Sloan
- Stochastic Transparency
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Eric Enderton,
Erik Sintorn,
Peter Shirley,
David Luebke
- Fourier Opacity Mapping
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Jon Jansen,
Louis Bavoil
Normals and Textures
- Assisted Texture Assignment
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Matthäus G. Chajdas,
Sylvain Lefebvre,
Marc Stamminger
- LEAN Mapping
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Marc Olano,
Dan Baker
- Efficient Irradiance Normal Mapping
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Ralf Habel,
Michael Wimmer
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