Symposium on Interactive 3D Graphics and Games 2006 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2006 symposium on Interactive 3D graphics and games

ACM DOI the ACM Digital Library (DOI) Link for the paper     Author version the link of author version paper     Project the link of project page

Changelog

Precomputed Transfer

View-Dependent Precomputed Light Transport Using Nonlinear Gaussian Function Approximations ACM DOI Author version
Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand
Photorealistic Lighting with Offset Radiance Transfer Mapping ACM DOI Author version
Ben Sunshine-Hill, Petros Faloutsos
Normal Mapping for Precomputed Radiance Transfer ACM DOI Author version
Peter-Pike Sloan

Modeling and Animating Humans

Human Hand Modeling from Surface Anatomy ACM DOI Author version
Taehyun Rhee, Ulrich Neumann, J.P. Lewis
Human Motion Estimation from a Reduced Marker Set ACM DOI Author version
Guodong Liu, Jingdan Zhang, Wei Wang, Leonard Mcmillan
Animating Blendshape Faces by Cross-Mapping Motion Capture Data ACM DOI Author version
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann
Knowing When to Put Your Foot Down ACM DOI Project
Leslie Ikemoto, Okan Arikan, David A. Forsyth

Shader-based Rendering

Relief Mapping of Non-Height-Field Surface Details ACM DOI Project
Fabio Policarpo, Manuel M. Oliveira
Dynamic Parallax Occlusion Mapping with Approximate Soft Shadows ACM DOI Author version
Natalya Tatarchuk
Fast Scene Voxelization and Applications ACM DOI Project
Elmar Eisemann, Xavier Décoret
Abstract Shade Trees ACM DOI Project
Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi

Realism

Approximate Ambient Occlusion for Tree ACM DOI Project
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis
Splatting Indirect Illumination ACM DOI Author version
Carsten Dachsbacher, Marc Stamminger
Interactive Sound Synthesis for Large Scale Environments ACM DOI Project
Nikunj Raghuvanshi, Ming C. Lin

Distance Fields

Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform ACM DOI Project
Guodong Rong, Tan Tiow Seng
Interactive 3D Distance Field Computation using Linear Factorization ACM DOI Author version
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Dinesh Manocha
Real-Time Texture-Mapped Vector Glyphs ACM DOI Author version
Zheng Qin, Michael McCool, Craig Kaplan

Non-traditional Rendering

Multi-scale Line Drawings from 3D Meshes ACM DOI Author version
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian
The depth discontinuity occlusion camera ACM DOI Author version
Voicu Popescu, Daniel G. Aliaga

Caustics and Shadows

Interactive Refraction on Complex Static Geometry Using Spherical Harmonics ACM DOI Project
Olivier Genevaux, Frederic Larue, Jean-Michel Dischler
Interactive Image-Space Techniques for Approximating Caustics ACM DOI Author version
Chris Wyman, Scott Davis
Variance Shadow Maps ACM DOI Project
William Donnelly, Andrew Lauritzen

Navigation and Interaction

ShowMotion: Camera Motion based 3D Design Review ACM DOI Author version
Nicolas Burtnyk, Azam Khan, George Fitzmaurice, Gordon Kurtenbach
Assisted and Automatic Navigation in Black Oil Reservoir Models Based on Probabilistic Roadmaps ACM DOI
Antonio Calomeni, Waldemar Celes
Two-D or not Two-D: Gender Implications of Visual Cognition in Electronic Games ACM DOI
Tina Ziemek

Meshes

Multi-Resolution Geometry Synthesis ACM DOI Author version
Martin Bokeloh, Michael Wand
Perceptually Driven Interactive Geometry Remeshing ACM DOI Project
Lijun Qu, Gary Meyer
Triangle Order Optimization for Graphics Hardware Computation Culling ACM DOI Author version
Pedro V. Sander, Diego Nehab, Joshua Barczak

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