High Performance Graphics 2017 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2017

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Topic: Real-Time Ray Tracing and Image Reconstruction

Interactive Stable Ray Tracing Paper Abstract Author Preprint Paper Video
Alessandro Dal Corso, Marco Salvi, Craig Kolb, Jeppe Revall Frisvad, Aaron Lefohn, David Luebke
Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination Paper Abstract Author Preprint Paper Video
Christoph Schied, Anton Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron Lefohn, Marco Salvi
Towards Stable Real-Time Path Tracing: An efficient denoising algorithm for global illumination
Michael Mara, Morgan McGuire, Benedikt Bitterli, Wojciech Jarosz

Topic: Ray Traversal and Intersection

Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs Paper Abstract Author Preprint
Henri Ylitie, Tero Karras, Samuli Laine
Exploiting Budan-Fourier and Vincent¡¦s Theorems for Ray Tracing 3D Bezier Curves Paper Abstract Author Preprint
Alexander Reshetov, David Luebke
Accelerated Single Ray Tracing for Wide Vector Units Author Preprint
Valentin Fuetterling, Carsten Lojewski, Bernd Hamann, Achim Ebert

Topic: Acceleration Structures for Ray Tracing

Improved Two-Level BVHs Using Partial Re-Braiding Author Preprint
Carsten Benthin, Sven Woop, Ingo Wald, Attila Afra
STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur Author Preprint
Sven Woop, Attila Afra, Carsten Benthin
Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
Marek Vinkler, Jiri Bittner, Vlastimil Havran

Topic: Ray Tracing for Production Assets

Vectorized Production Path Tracing
Mark Lee, Brian Green, Feng Xie, Eric Tabellion
Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son, Sungeui Yoon

Topic: Specialized Hardware Architectures

Dual Streaming for Hardware-Accelerated Ray Tracing
Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand
A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video Author Preprint
Amrita Mazumdar, Armin Alaghi, Jon Barron, David Gallup, Luis Ceze, Mark Oskin, Steven Seitz
Effective Static Bin Patterns for Sort-Middle Rendering
Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger

Topic: Real Time Graphics Techniques

Non-Linearly Quantized Moment Shadow Maps Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Christoph Peters
Fast Maximal Poisson-Disk Sampling by Randomized Tiling
Tong Wang, Reiji Suda
Mesh Color Textures Author Preprint
Cem Yuksel
Hierarchical Multi-Layer Screen-Space Ray Tracing
Nikolai Hofmann, Phillip Bogendorfer, Marc Stamminger, Kai Selgrad

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