High Performance Graphics 2016 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2016

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers: Hidden surfaces

Exploring and Expanding the Continuum of OIT Algorithms Paper Abstract Author Preprint Paper Video
Chris Wyman
SVGPU: Real Time 3D Rendering to Vector Graphics Formats
Apollo Ellis, Warren Hunt, John Hart
Masked Software Occlusion Culling Paper Abstract Author Preprint
Jon Hasselgren, Magnus Andersson, Tomas Akenine-Moller

Papers: Better BVHs

Watertight Ray Traversal with Reduced Precision and Bounding Plane Reuse Paper Abstract Author Preprint
Karthik Vaidyanathan, Tomas Akenine-Moller, Marco Salvi
Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time
Nikolaus Binder, Alexander Keller
Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal Paper Abstract Author Preprint
Gabor Liktor, Karthik Vaidyanathan

Papers: Fast GI

DIRT: Deferred Image-based Ray Tracing Paper Abstract Author Preprint Demo Program or Source Code
Konstantinos Vardis, Andreas A. Vasilakis, Georgios Papaioannou
Photon Splatting Using a View-Sample Cluster Hierarchy Paper Abstract Author Preprint Paper Video
Pierre Moreau, Erik Sintorn, Viktor Kampe, Ulf Assarsson, Michael Doggett
Deep G-Buffers for Stable Global Illumination Approximation Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Michael Mara, Morgan McGuire, Derek Nowrouzezahrai, David Luebke

Papers: Ray tracing

Lightcuts Interpolation Paper Abstract Author Preprint
Hauke Rehfeld, Carsten Dachsbacher
GVDB: Raytracing Sparse Voxel Database Structures on the GPU Author Preprint Paper Video
Rama Hoetzlein
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs Paper Abstract Author Preprint
Attila T. Afra, Carsten Benthin, Ingo Wald, Jacob Munkberg
Adaptive Sampling for On-The-Fly Ray Casting of Particle-based Fluids
Hendrik Hochstetter, Jens Orthmann, Andreas Kolb

Papers: Textures and Shading

Infinite Resolution Textures Paper Abstract Author Preprint
Alexander Reshetov, David Luebke
Filtering Distributions of Normals for Shading Antialiasing Paper Abstract Author Preprint Paper Video
Anton Kaplanyan, Stephen Hill, Anjul Patney, Aaron Lefohn

Papers: VR and GPU Compute

Comparison of Projection Methods for Rendering Virtual Reality Paper Abstract Author Preprint
Robert Toth, Tomas Akenine-Moller, Jim Nilsson
A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random Fields Author Preprint Demo Program or Source Code
Daniel Thuerck, Michael Waechter, Sven Widmer, Max von Buelow, Patrick Seemann, Marc E. Pfetsch, Michael Goesele

[email protected]