High Performance Graphics 2014 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2014

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links


Graphics Systems

Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing Paper Abstract Author Preprint Related Links
Ethan Kerzner, Marco Salvi
Coarse Pixel Shading Paper Abstract Author Preprint Paper Video Related Links
Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Moller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron Lefohn
Register Efficient Memory Allocator for GPUs Paper Video Paper Presentation
Marek Vinkler, Havran Vlastimil

Ray Tracing

Reduced Precision for Hardware Ray Tracing in GPUs Paper Presentation
Sean Keely
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur Author Preprint
Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, Eric Tabellion

Image Processing

A Fast and Stable Feature-Aware Motion Blur Filter Paper Abstract Author Preprint Paper Video
Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai
Fast ANN for High-Quality Collaborative Filtering Paper Abstract Author Preprint
Yun-Ta Tsai, Markus Steinberger, Dawid Pajak, Kari Pulli
SegTC: Fast Texture Compression using Image Segmentation Paper Presentation
Pavel Krajcevski, Dinesh Manocha

Collisions and Proximity

Out-of-Core Proximity Computation for Particle-based Fluid Simulations Paper Abstract Author Preprint Paper Video
Duksu Kim, Myung-Bae Son, Young J. Kim, Jeong-Mo Hong, Sung-Eui Yoon
Real-Time Deformation of Subdivision Surfaces from Object Collisions Paper Abstract Author Preprint Paper Video
Henry Schafer, Benjamin Keiner, Matthias Niessner, Christoph Buchenau, Michael Guthe, Marc Stamminger
High-performance Delaunay triangulation for many-core computers Paper Presentation
Valentin Fuetterling, Carsten Lojewski, Franz-Josef Pfreundt


Interactive Rendering of Giga-Particle Fluid Simulations Paper Abstract Author Preprint Paper Video
Florian Reichl, Matthaus Chajdas, Jens Schneider, Rudiger Westermann
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination (Paper Abstract) (Paper Abstract Author Preprint Paper Video)
Masamichi Sugihara, Randall Rauwendaal, Marco Salvi
High-Performance Rendering of Realistic Cumulus Clouds using Pre-computed Lighting Paper Presentation
Egor Yusov

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