High Performance Graphics 2012 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2012

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Paper Session 1: Higher-Order Rasterization

Design and Novel Uses of Higher-Dimensional Rasterization Paper Abstract Author Preprint Paper Presentation
Jim Nilsson, Petrik Clarberg, Bjorn Johnsson, Robert Toth, Jacob Munkberg, Marco Salvi, Tomas Akenine-Moller
Adaptive Image Space Shading for Motion and Defocus Blur Paper Abstract Author Preprint Paper Video Paper Presentation
Karthik Vaidyanathan, Robert Toth, Marco Salvi, Aaron Lefohn, Solomon Boulos
High-Quality Parallel Depth-of-Field Using Line Samples Author Preprint Paper Presentation
Stanley Tzeng, Anjul Patney, Andrew A. Davidson, Mohamed S. Ebeida, Scott A. Mitchell, John D. Owens

Paper Session 2: Spatial Indexing

Maximizing Parallelism in the Construction of BVHs, Octrees and k-d Trees Paper Abstract Author Preprint Paper Presentation
Tero Karras
kANN on the GPU with Shifted Sorting Paper Abstract Author Preprint Paper Presentation
Shengren Li, Lance Simons, Fatemeh Abbasinejad, Jagadeesh Parkaravoor, Nina Amenta, John D. Owens
SRDH: Specializing BVH Construction and Traversal Order Using Representative Shadow Ray Sets Author Preprint Paper Presentation
Nicolas Feltman, Kayvon Fatahalian, , Minjae Lee

Paper Session 3: Hardware

Algorithm and VLSI Architecture for Real-Time 1080p60 Video Retargeting Paper Presentation Author Preprint
Pierre Greisen, Manuel Lang, Simon Heinzle, Aljoscha Smolic
Power Efficiency for Software Algorithms running on Graphics Processors Paper Abstract Author Preprint Paper Video Paper Presentation
Bjorn Johnsson, Per Ganestam, Michael Doggett, Tomas Akenine-Moller

Paper Session 4: Real-Time Rendering

Reducing Aliasing Artifacts through Resampling Author Preprint Paper Presentation
Alexander Reshetov
Clustered Deferred and Forward Shading Paper Abstract Author Preprint Paper Video Paper Presentation
Ola Olsson, Markus Billeter, Ulf Assarsson
Scalable Ambient Obscurance Paper Abstract Author Preprint Paper Video Demo Program or Source Code Paper Presentation
Morgan McGuire, Michael Mara, David Luebke

Paper Session 5: Texture and Appearance

Adaptive Scalable Texture Compression Paper Presentation
Tom Olson, Jorn Nystad, Anders Lassen, Andy Pomianowski, Sean Ellis
Parallel Patch-based Texture Synthesis Paper Abstract Author Preprint Paper Video Paper Presentation
Anass Lasram, Sylvain Lefebvre
Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees Paper Abstract Author Preprint Paper Video Paper Presentation
Eric Heitz, Fabrice Neyret

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