Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2012
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Paper Session 1: Higher-Order Rasterization
- Design and Novel Uses of Higher-Dimensional Rasterization
-
Jim Nilsson,
Petrik Clarberg,
Bjorn Johnsson,
Robert Toth,
Jacob Munkberg,
Marco Salvi,
Tomas Akenine-Moller
- Adaptive Image Space Shading for Motion and Defocus Blur
-
Karthik Vaidyanathan,
Robert Toth,
Marco Salvi,
Aaron Lefohn,
Solomon Boulos
- High-Quality Parallel Depth-of-Field Using Line Samples
-
Stanley Tzeng,
Anjul Patney,
Andrew A. Davidson,
Mohamed S. Ebeida,
Scott A. Mitchell,
John D. Owens
Paper Session 2: Spatial Indexing
- Maximizing Parallelism in the Construction of BVHs, Octrees and k-d Trees
-
Tero Karras
- kANN on the GPU with Shifted Sorting
-
Shengren Li,
Lance Simons,
Fatemeh Abbasinejad,
Jagadeesh Parkaravoor,
Nina Amenta,
John D. Owens
- SRDH: Specializing BVH Construction and Traversal Order Using Representative Shadow Ray Sets
-
Nicolas Feltman,
Kayvon Fatahalian,
,
Minjae Lee
Paper Session 3: Hardware
- Algorithm and VLSI Architecture for Real-Time 1080p60 Video Retargeting
-
Pierre Greisen,
Manuel Lang,
Simon Heinzle,
Aljoscha Smolic
- Power Efficiency for Software Algorithms running on Graphics Processors
-
Bjorn Johnsson,
Per Ganestam,
Michael Doggett,
Tomas Akenine-Moller
Paper Session 4: Real-Time Rendering
- Reducing Aliasing Artifacts through Resampling
-
Alexander Reshetov
- Clustered Deferred and Forward Shading
-
Ola Olsson,
Markus Billeter,
Ulf Assarsson
- Scalable Ambient Obscurance
-
Morgan McGuire,
Michael Mara,
David Luebke
Paper Session 5: Texture and Appearance
- Adaptive Scalable Texture Compression
-
Tom Olson,
Jorn Nystad,
Anders Lassen,
Andy Pomianowski,
Sean Ellis
- Parallel Patch-based Texture Synthesis
-
Anass Lasram,
Sylvain Lefebvre
- Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees
-
Eric Heitz,
Fabrice Neyret
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