High Performance Graphics 2011 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2011

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Paper Session 1: Approximate Global Illumination

SSLPV: Subsurface Light Propagation Volumes ACM DOI Paper Abstract Author Preprint Paper Video Paper Presentation
Jesper Borlum, Brian Bunch Christensen, Thomas Kim Kjeldsen, Peter Trier Mikkelsen, Karsten Ostergaard Noe, Jens Rimestad, Jesper Mosegaard
Real-Time Diffuse Global Illumination Using Radiance Hints ACM DOI Paper Abstract Author Preprint Paper Video Paper Presentation
Georgios Papaioannou
The Alchemy Screen-Space Ambient Obscurance Algorithm ACM DOI Paper Abstract Author Preprint Paper Video Paper Images Paper Presentation
Morgan McGuire, Brian Osman, Michael Bukowski, Padraic Hennessy

Paper Session 2: Parallel Ray Tracing

Voxelized Shadow Volumes ACM DOI Paper Abstract Author Preprint Paper Video Paper Presentation
Chris Wyman
Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPU ACM DOI Paper Abstract Author Preprint Paper Video Paper Presentation
Dietger van Antwerpen
Active Thread Compaction for GPU Path Tracing ACM DOI Author Preprint Paper Presentation
Ingo Wald

Paper Session 3: Acceleration Structures

Simpler and Faster HLBVH with Work Queues ACM DOI Paper Abstract Author Preprint Paper Presentation
Kirill Garanzha, Jacopo Pantaleoni, David McAllister
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur ACM DOI Paper Abstract Author Preprint Paper Video Paper Presentation
Leonhard Gruenschloss, Martin Stich, Sehera Nawaz, Alexander Keller
SAH KD-Tree Construction on GPU ACM DOI Paper Presentation
Zhefeng Wu, Fukai Xhao, Xinguo Liu

Paper Session 4: GPU Computing & Computational Graphics

High-Performance Software Rasterization on GPUs ACM DOI Paper Abstract Author Preprint Paper Presentation
Samuli Laine, Tero Karras
Randomized Selection on the GPU ACM DOI Paper Presentation
Laura Monroe, Joanne Wendelberger, Sarah Michalak
VoxelPipe: A Programmable Pipeline for 3D Voxelization ACM DOI Paper Abstract Author Preprint Paper Presentation
Jacopo Pantaleoni

Paper Session 5: Rethinking Rasterization

Hierarchical Stochastic Motion Blur Rasterization ACM DOI Paper Abstract Author Preprint Paper Presentation
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Moller
Adaptive Transparency ACM DOI (GDC version Paper and Code) Paper Abstract Author Preprint Paper Presentation
Marco Salvi, Jefferson Montgomery, Aaron Lefohn
Depth Buffer Compression for Stochastic Motion Blur Rasterization ACM DOI Author Preprint Paper Presentation
Magnus Andersson, Jon Hasselgren, Tomas Akenine-Moller

Paper Session 6: Geometric Computations

Farthest-Point Optimized Point Sets with Maximized Minimum Distance ACM DOI Author Preprint Demo Program or Source Code Paper Presentation
Thomas Schlomer, Daniel Heck, Oliver Deussen
An Inexpensive Bounding Representation for Offsets of Quadratic Curves ACM DOI Paper Abstract Author Preprint Paper Presentation
Erik Ruf
Rapid Simplification of Multi-Attribute Meshes ACM DOI Paper Abstract Author Preprint Paper Video Paper Presentation
Andrew Willmott

Paper Session 7: Hardware & Textures

Precision Selection for Energy-Efficient Pixel Shaders ACM DOI Paper Abstract Author Preprint Paper Presentation
Jeff Pool, Anselmo Lastra, Montek Singh
Primitive processing and advanced shading architecture for embedded space ACM DOI Paper Presentation
Max Kazakov, Eisaku Ohbuchi
Lossless Compression of Already Compressed Textures ACM DOI Author Preprint Paper Presentation
Jacob Strom, Per Wennersten

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