High Performance Graphics 2010 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: High Performance Graphics 2010

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links


Micropolygons I

Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur EG DL Author version
John Brunhaver, Kayvon Fatahalian, Pat Hanrahan
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur EG DL Author version
Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat Hanrahan

Micropolygons II

A Lazy Object-Space Shading Architecture With Decoupled Sampling EG DL (Abstract) (Author version)
Christopher A. Burns, Kayvon Fatahalian, William R. Mark
Task Management for Irregular-Parallel Workloads on the GPU EG DL Paper Abstract Author version
Stanley Tzeng, Anjul Patney, John Owens

Rendering with Volumes

Real Time Volumetric Shadows using Polygonal Light Volumes EG DL Author version
Markus Billeter, Erik Sintorn, Ulf Assarsson
Ambient Occlusion Volumes EG DL Author version
Morgan McGuire
Large Data Visualization on Distributed Memory Multi-GPU Clusters EG DL Author version
Thomas Fogal, Hank Childs, Siddharth Shankar, Jens Krueger, Dan Bergeron, Philip J. Hatcher

Ray tracing I

Edge Avoiding A-Trous Wavelet Transform for fast Global Illumination Filtering EG DL Author version
Holger Dammertz, Daniel Sewtz, Johannes Hanika, Hendrik P. Lensch
Parallel SAH k-D Tree Construction EG DL Author Preprint
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Sung, Robert L. Bocchino, Sarita V. Adve, John C. Hart
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry EG DL Paper Abstract Author Preprint
Jacopo Pantaleoni, David Luebke

Ray tracing II

AnySL: Efficient and Portable Shading for Ray Tracing EG DL (Paper Abstract Author Preprint) (Paper Abstract Demo Program or Source Code)
Sebastian Hack, Ralf Karrenberg, Dmitri Rubinstein, Phillip Slusallek
Restart Trail for Stackless BVH Traversal EG DL Paper Abstract Author Preprint
Samuli Laine
Architecture Considerations for Tracing Incoherent Rays EG DL Paper Abstract Author Preprint
Timo Aila, Tero Karras

GPU Algorithms

A Work-Efficient GPU Algorithm for Level Set Segmentation EG DL Paper Abstract Author Preprint Paper Video Paper Presentation
Mike Roberts, Jeff Packer, Mario Costa Sousa, Joseph Ross Mitchell
GPU Random Numbers via the Tiny Encryption Algorithm EG DL Author version
Fahad Zafar, Marc Olano, Aaron Curtis
Texture Compression of Light Maps using Smooth Profile Functions EG DL Paper Abstract Author Preprint
Jim Rasmusson, Jacob Strom, Per Wennersten, Michael Doggett, Tomas Akenine-Moller

Surfaces and rasterization

Efficient Bounding of Displaced Bezier Patches EG DL Paper Abstract Author Preprint
Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Moller
Analytical Motion Blur Rasterization with Compression EG DL Paper Abstract Author Preprint Paper Video
Carl Johan Gribel, Michael Doggett, Tomas Akenine-Moller
Real-time stochastic rasterization on conventional GPU architectures EG DL Author version
Morgan McGuire, Eric Enderton, Peter Shirley, David Luebke

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