Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: High Performance Graphics 2009
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
Acceleration Data Structures
- Spatial Splits in Bounding Volume Hierarchies
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Martin Stich,
Heiko Friedrich,
Andreas Dietrich (NVIDIA Corporation)
- Object Partitioning Considered Harmful: Space Subdivision for BVHs
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Stefan Popov,
Iliyan Georgiev,
Rossen Dimov,
Philipp Slusallek (Saarland University)
- A Parallel Algorithm for Construction of Uniform Grids
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Javor Kalojanov,
Philipp Slusallek (Saarland University)
Graphics Hardware
- CFU: Multi-Purpose Configurable Filtering Unit for Mobile Multimedia Applications on Graphics Hardware
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Chih-Hao Sun,
You-Ming Tsao,
Ka-Hang Lok,
Chia-Ming Chang,
Shao-Yi Chien (National Taiwan University)
- Scaling of 3D Game Engine Workloads on Modern Multi-GPU Systems
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Jordi Roca Monfort (Universitat Politecnica de Catalunya (UPC)),
Mark Grossman (Advanced Micro Devices)
- Embedded Function Composition
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Turner Whitted,
Jim Kajiya,
Erik Ruf,
Ray Bittner (Microsoft Research)
Visibility
- Efficient depth peeling via bucket sort
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Fang Liu,
Meng-Cheng Huang,
Xue-Hui Liu (Institute of Software Chinese Academy of Sciences),
En-Hua Wu (Institute of Software Chinese Academy of Sciences and University of Macau)
- Data-Parallel Rasterization of Micropolygons With Defocus and Motion Blur
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Kayvon Fatahalian,
Edward Luong,
Solomon Boulos (Stanford University),
Kurt Akeley (Microsoft Research),
William R. Mark (Intel Corporation),
Pat Hanrahan (Stanford University)
- Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal
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Peter Djeu,
Sean Keely (University of Texas at Austin),
Warren Hunt (Intel Corporation)
Shading and Geometry
- Hardware-Accelerated Global Illumination by Image Space Photon Mapping
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Morgan McGuire (Williams College),
David Luebke (NVIDIA Corporation)
- Image Space Gathering
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Austin Robison,
Peter Shirley (NVIDIA Research)
- Parallel View-Dependent Tessellation of Catmull-Clark Subdivision Surfaces
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Anjul Patney (University of California, Davis),
Mohamed Ebeida (Carnegie Mellon University),
John Owens (University of California, Davis)
Anti-aliasing
- Morphological Antialiasing
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Alexander Reshetov (Intel Corporation)
- Selective and Adaptive Supersampling for Real-Time Ray Tracing
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Bongjun Jin,
Insung Ihm,
Byungjoon Jang (Sogang University),
Chanmin Park,
Wonjong Lee,
Seokyoon Jung (Samsung Electronics Co., Ltd.)
- A Directionally Adaptive Edge Anti-Aliasing Filter
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Konstantine Iourcha,
Jason Yang,
Andrew Pomianowski (Advanced Micro Devices)
Efficient Ray Tracing
- Efficient Ray Traced Soft Shadows using Multi-Frusta Traversal
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Carsten Benthin,
Ingo Wald (Intel Corporation)
- Understanding the Efficiency of Ray Traversal on GPUs
-
Timo Aila,
Samuli Laine (NVIDIA Corporation)
- Faster Incoherent Rays: Multi-BVH Ray Stream Tracing (Google)
-
John Tsakok (Intel Corporation)
GPU Computing
- Efficient Stream Compaction on Wide SIMD Many-Core Architectures
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Markus Billeter,
Ola Olsson,
Ulf Assarsson (Chalmers University of Technology)
- Fast Minimum Spanning Tree for Large Graphs on the GPU
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Vibhav Vineet,
Pawan Harish,
Suryakant Patidar
P. J. Narayanan (International Institute of Information Technology, Hyderabad)
- Stream Compaction for Deferred Shading
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Jared Hoberock (NVIDIA Corporation),
Victor Lu,
Yuntao Jia,
John C. Hart (University of Illinois Urbana Champaign)
kesen.huang@gmail.com