Graphics Interface 2012 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Session 1: 3D Geometry

Point-Tessellated Voxelization
Yun Fei, Bin Wang, Jiating Chen
Isoparametric Finite Element Analysis for Doo-Sabin Subdivision Models
Engin Dikici, Sten Roar Snare, Fredrik Orderud
5-6-7 Meshes
Nima Aghdaii, Hamid Younesy, Hao Zhang

Session 2: Tasks, Emotions, and Feelings

Individual Differences in Personal Task Management: A Field Study in an Academic Setting
Mona Haraty, Diane Tam, Shathel Haddad, Joanna McGrenere, Charlotte Tang
The Effects of Mindfulness Meditation Training on Multitasking in a High-Stress Information Environment (under Contemplative Multitasking)
David M. Levy, Jacob O. Wobbrock, Alfred W. Kaszniak, Marilyn Ostergren
Triangulating the Personal Creative Experience: Self-Report, External Judgments, and Physiology
Erin A. Carroll, Celine Latulipe
Creating and Interpreting Abstract Visualizations of Emotion
Brett Taylor, Regan Mandryk
Cybersickness Induced by Desktop Virtual Reality
Norm Vinson, Jean-Francois Lapointe, Avi Parush, Shelley Roberts

Session 3: Image Manipulation

Fast Adaptive Edge-Aware Mask Generation
Michael Tao, Aravind Krishnaswamy
Fast High Dynamic Range Image Deghosting for Arbitrary Scene Motion
Simon Silk, Jochen Lang
3D-Aware Appearance Optimization for Face Morphing
Fei Yang, Eli Shechtman, Jue Wang, Lubomir Bourdev, Dimitris Metaxas

Session 4: Enhancing Performance

DRAGIMATION: Direct Manipulation Keyframe Timing for Performance-based Animation
Benjamin Walther-Franks, Marc Herrlich, Thorsten Karrer, Moritz Wittenhagen, Roland Schrader-Kroll, Rainer Malaka, Jan Borchers
Assessing Target Acquisition and Tracking Performance for Complex Moving Targets in the Presence of Latency and Jitter
Andriy Pavlovych, Carl Gutwin
(short) $N-Protractor: A Fast and Accurate Multistroke Recognizer
Lisa Anthony, Jacob O. Wobbrock
Input Finger Detection for Nonvisual Touch Screen Text Entry in Perkinput
Shiri Azenkot, Jacob O. Wobbrock, Sanjana Prasain, Richard E. Ladner

Session 5: Real World Modeling

Embroidery Modeling and Rendering
Xinling Chen, Michael McCool, Asanobu Kitamoto, Stephen Mann
Interactive Cloud Rendering Using Temporally-Coherent Photon Mapping
Oskar Elek, Tobias Ritschel, Alexander Wilkie, Hans-Peter Seidel
Synthetic Tree Models from Iterated Discrete Graphs
Ling Xu, David Mould

Session 6: 3D Manipulation

Understanding user gestures for manipulating 3D objects from touchscreen inputs
Aurelie Cohe, Martin Hachet
The Effect of Perspective Projection in Multi-Touch 3D Interaction
Bjorn Bollensdorff, Uwe Hahne, Marc Alexa
Mockup Builder: Direct 3D Modeling On and Above the Surface in a Continuous Interaction Space
Bruno De Araujo, Gery Casiez, Joaquim Jorge
(short) Nailing Down Multi-Touch: Anchored Above the Surface Interaction for 3D Modeling and Navigation
Bret Jackson, David Schroeder, Daniel F. Keefe

Session 7: Motion and Rendering

Inverse Kinodynamics: Editing and Constraining Kinematic Approximations of Dynamic Motion
Cyrus Rahgoshay, Amir H. Rabbani, Karan Singh, Paul G. Kry
Physical Material Editing With Structure Embedding For Animated Solid
Ning Liu, Xiaowei He, Yi Ren, Sheng Li, Guoping Wang
3D Rasterization: A Bridge between Rasterization and Ray Casting
Tomas Davidovic, Thomas Engelhardt, Illiyan Georgiev, Philipp Slusallek, Carsten Dachsbacher

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