Graphics Interface 2009 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Session 1: Geometry Processing

Preserving Sharp Edges in Geometry Images
Mathieu Gauthier, Pierre Poulin
Fast Visualization of Complex 3D Models Using Displacement Mapping
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng

Session 2: Surfaces and Meshes

Fast low-memory streaming MLS reconstruction of point-sampled surfaces
Gianmauro Cuccuru, Enrico Gobbetti, Fabio Marton, Renato Pajarola, Ruggero Pintus
Interactive Parts Selection for Mesh and Point Models using Hierarchical Graph-Cut Partitioning (Thesis)
Steven Brown, Bryan Morse, William Barrett
Computing Surface Offsets and Bisectors Using a Sampled Constraint Solver
David E. Johnson, Elaine Cohen

Session 3: Image Editing: Depth, Focus, and Balance

depth of field postprocessing for layered scenes using constant-time rectangle spreading
Todd Jerome Kosloff, Michael Tao, Brian A. Barsky
3D aware Image Editing for Out of Bounds Photography
Amit Shesh, Antonio Criminisi, Carsten Rother, Gavin Smyth
One-Click White Balance using Human Skin Reflectance
Jeremy Long, Amy Gooch

Session 4: Rendering: Moonbeams, Mist, and Iridescent Gems

Rendering Lunar Eclipses
Theodore Yapo, Barbara Cutler
An Analytical Approach to Single Scattering for Anisotropic Media and Light Distributions
Vincent Pegoraro, Mathias Schott, Steven G. Parker
Rendering the Effect of Labradorescence
Andrea Weidlich, Alexander Wilkie

Session 5: Graphs, Paths, and Rigs

Structural Differences Between Two Graphs through Hierarchies
Daniel Archambault
Sketch-Based Path Design
James McCrae, Karan Singh
Rig Retargeting for 3D Animation
Martin Poirier, Eric Paquette

Session 6: Best Student Papers

Parallax Photography: Creating 3D Cinematic Effects from Stills
Colin Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, Brian Curless, David Salesin, Michael Cohen
Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation
Kenrick Kin, Maneesh Agrawala, Tony DeRose

Session 7: Haptics and Novel Interaction Techniques

Heart Rate Control of Exercise Video Games
Tadeusz Stach, T.C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes
Exploring Melodic Variance in Rhythmic Haptic Stimulus Design
Bradley A. Swerdfeger, Jennifer Fernquist, Thomas W. Hazelton, Karon E. MacLean
Improving Simulated Borescope Inspection with Constrained Camera Motion and Haptic Feedback
Deepak Vembar, Andrew T. Duchowski, Anand K. Gramopadhye, Carl Washburn

Session 8: Pen and Touch Interfaces

Who Dotted That 'i'?: Context Free User Differentiation through Pressure and Tilt Pen Data
Brian David Eoff, Tracy Hammond
Recognizing Interspersed Sketches Quickly
Tracy Hammond, Randall Davis
Handle Flags: Efficient and Flexible Selections for Inking Applications
Tovi Grossman, Patrick Baudisch, Ken Hinckley
Separability of Spatial Manipulations in Multi-touch Interfaces
Miguel Nacenta, Patrick Baudisch, Hrvoje Benko, Andy Wilson

Session 9: Contextual Design

Presenting Identity in the Virtual World through Avatar Appearances
Carman Neustaedter, Elena Fedorovskaya
Understanding and Improving Flow in Digital Photo Ecosystems
Carman Neustaedter, Elena Fedorovskaya

Session 10: HCI Notes

A Multi-level Pressure-Sensing Two-Handed Interface with Finger-Mounted Pressure Sensors
Masaki Omata, Manabu Kajino, Atsumi Imamiya
Potential Field Approach for Haptic Selection
Jean Simard, Mehdi Ammi, Flavien Picon, Patrick Bourdot
Haptic Conviction Widgets
Gerry Chu, Tomer Moscovich, Ravin Balakrishnan
MR Tent: A Place for Co-Constructing Mixed Realities in Urban Planning
Valerie Maquil, Markus Sareika, , Dieter Schmalstieg, Ina Wagner

Session 11: Pointing, Selection, and Text Input

QuickSelect: History-Based Selection Expansion
Sara Su, Sylvain Paris, Fredo Durand
ISO 9241-9 Evaluation of Video Game Controllers
Daniel Natapov, Steven J. Castellucci, I. Scott MacKenzie
Mid-Air Text Input Techniques for Very Large Wall Displays
Garth Shoemaker, Leah Findlater, Jessica Q. Dawson, Kellogg S. Booth

[email protected]