Eurographics Symposium on Rendering 2017 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data or Auxiliary Material   Demo Program or Source Code Demo Program or Source Code Related Links Related Links


Rendering is Everywhere

Minimal Warping: Planning Incremental Novel-view Synthesis Paper Abstract Author Preprint Paper Video Paper Presentation
Thomas Leimkuhler, Hans-Peter Seidel, Tobias Ritschel
Decomposing Single Images for Layered Photo Retouching Paper Abstract Author Preprint Paper Video
Carlo Innamorati, Tobias Ritschel, Tim Weyrich, Niloy J. Mitra
Controlling and Sampling Visibility Information on the Image Plane Paper Abstract Author Preprint Demo Program or Source Code (EI&I)
Christian Lessig
Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers
Arend Buchacher, Marius Erdt

BRDFs and Illumination

Real-Time Linear BRDF MIP-Mapping Paper Abstract Author Preprint Paper Video
Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao
An Appearance Model for Textile Fibers Paper Abstract Author Preprint
Carlos Aliaga, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy, Jorge Lopez-Moreno, Adrian Jarabo
Attribute-preserving gamut mapping of measured BRDFs Author Preprint
Tiancheng Sun, Ana Serrano, Diego Gutierrez, Belen Masia
Ambient Dice Author Preprint (EI&I)
Michal Iwanicki, Peter-Pike Sloan

Lighting and Shading

Stochastic Light Culling for VPLs on GGX Microsurfaces Author Preprint Paper Video
Yusuke Tokuyoshi, Takahiro Harada
Deep Shading: Convolutional Neural Networks for Screen-Space Shading Paper Abstract Author Preprint Paper Data Demo Program or Source Code
Oliver Nalbach, Elena Arabadzhiyska, Dushyant Mehta, Hans-Peter Seidel, Tobias Ritschel
VAO++: Practical Volumetric Ambient Occlusion for Games Paper Abstract Author Preprint Paper Video Paper Presentation (EI&I)
Jakub Boksansky, Adam Pospisil, Jiri Bittner
Real-time solar exposure simulation in complex cities Paper Abstract
Imanol Munoz-Pandiella, Carles Bosch, Nicolas Merillou, Xavier Pueyo, Stephane Merillou

Monte Carlo before Coffee

Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling Paper Abstract Author Preprint
Gurprit Singh, Bailey Miller, Wojciech Jarosz
Frequency Based Radiance Cache for Rendering Animations Paper Abstract Author Preprint
Adrien Dubouchet, Laurent Belcour, Derek Nowrouzezahrai
Temporal Coherence for Metropolis Light Transport Paper Abstract Author Preprint Paper Video (EI&I)
Joran Van de Woestijne, Roald Frederickx, Niels Billen, Philip Dutré
Extended Path Integral Formulation for Volumetric Transport Paper Abstract Author Preprint (EI&I)
Toshiya Hachisuka, Iliyan Georgiev, Wojciech Jarosz, Jaroslav Krivanek, Derek Nowrouzezahrai

Monte Carlo after Coffee

Practical Path Guiding for Efficient Light-transport Simulation Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Thomas Muller, Markus Gross, Jan Novak
Line Integration for Rendering Heterogeneous Emissive Volumes Paper Abstract Author Preprint
Florian Simon, Johannes Hanika, Tobias Zirr, Carsten Dachsbacher
Local quasi-Monte Carlo exploration Paper Abstract Author Preprint Paper Video
Lorenzo Tessari, Johannes Hanika, Carsten Dachsbacher
Gradient-Domain Vertex Connection and Merging Paper Abstract Author Preprint
Weilun Sun, Xin Sun, Nathan Carr, Derek Nowrouzezahrai, Ravi Ramamoorthi

Materials and Textures

Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures Paper Abstract Author Preprint
Guingo Geoffrey, Basile Sauvage, Jean-Michel Dischler, Marie-Paule Cani
Fiber-Level On-the-Fly Procedural Textiles Paper Abstract Author Preprint Paper Video
Fujun Luan, Shuang Zhao, Kavita Bala
Material Design in Augmented Reality with In-Situ Visual Feedback Paper Abstract Author Preprint
Weiqi Shi, Zeyu Wang, M. Sezgin, Julie Dorsey, Holly Rushmeier
sLayer: a System for Multi-Layered Material Sculpting Paper Abstract Author Preprint Paper Video (EI&I)
Claudio Calabrese, Marco Fratarcangeli, Fabio Pellacini

Adding and Removing Noise

Bayesian Collaborative Denoising for Monte Carlo Rendering Paper Abstract Author Preprint
Malik Boughida, Tamy Boubekeur
Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects Paper Abstract Author Preprint Paper Video
Lifan Wu, Ling-Qi Yan, Alexandr Kuznetsov, Ravi Ramamoorthi
Noise Reduction on G-Buffers for Monte Carlo Filtering
Bochang Moon, Jose A. Iglesias-Guitian, Steven McDonagh, Kenny Mitchell
Stochastic Modeling and Resolution-Free Rendering of Film Grain Paper Abstract Author Preprint Paper Video
Alasdair Newson, Bruno Galerne, Julie Delon

Geometric Techniques

Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies Paper Abstract
Timo Viitanen, Matias Koskela, Pekka Jaaskelainen, Kalle Immonen, Takala, J.
Area-Preserving Parameterizations for Spherical Ellipses Paper Abstract Author Preprint
Ibon Guillen, Carlos Urena, Alan King, Marcos Fajardo, Iliyan Georgiev, Jorge Lopez-Moreno, Adrian Jarabo
A k-d Tree Designed for Motion Blur
Xin Yang, Qi Liu, Baocai Yin, Qiang Zhang, Dongsheng Zhou, Xiaopeng Wei

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