Eurographics Symposium on Rendering 2013 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data or Auxiliary Material   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Simulated and augmented photography

Practical Real-time Lens-Flare Rendering Paper Abstract Author Preprint Paper Video
Sungkil Lee, Elmar Eisemann
Computational Simulation of Alternative Photographic Processes Paper Abstract Author Preprint Paper Video
Jose I. Echevarria, Gregg Wilensky, Aravind Krishnaswamy, Byungmoon Kim, Diego Gutierrez
Automatic Cinemagraph Portraits Paper Abstract Author Preprint Paper Video
Jiamin Bai, Aseem Agarwala, Maneesh Agrawala, Ravi Ramamoorthi

Visibility/sampling

Probabilistic Visibility Evaluation for Direct Illumination Paper Abstract Author Preprint
Niels Billen, Bjorn Engelen, Ares Lagae, Philip Dutre
Spherical Visibility Sampling Paper Abstract
Benjamin Eikel, Claudius Jahn, Matthias Fischer, Friedhelm Meyer auf der Heide
An Area Preserving Parametrization for Spherical Rectangles Paper Abstract Author Preprint
Carlos Urena, Marcos Fajardo, Alan King

Shadows

Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps Author Preprint Paper Video
Tomas Barak, Jiri Bittner , Vlastimil Havran
Line-Sweep Ambient Obscurance Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Ville Timonen
Exponential Soft Shadow Mapping Author Preprint
Li Shen, Jieqing Feng, Baoguang Yang

Expressiveness and perception

Interactive Lighting Design with Hierarchical Light Representation Author Preprint
Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, Jung-Hong Chuang
Optimizing Disparity for Motion in Depth Paper Abstract Author Preprint Paper Video
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Hans-Peter Seidel
Generating Pointillism Paintings Based on Seuratˇ¦s Color Composition Author Preprint
Yi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin, Wen-Hsin Li

Global illumination

Factorized Point-Based Global Illumination Paper Abstract Author Preprint
Beibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy Boubekeur
Sorted Deferred Shading for Production Path Tracing Paper Abstract Author Preprint
Christian Eisenacher, Gregory Nichols, Andrew Selle, Brent Burley
Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel (CGF paper) EG DL
Ruben Jesus Garcia, Carlos Urena, Mateu Sbert

Geometry and topology

A Shape-Aware Model for Discrete Texture Synthesis Paper Abstract Author Preprint Paper Video
Pierre-Edouard Landes, Bruno Galerne, Thomas Hurtut
A Topological Approach to Voxelization Author Preprint
Samuli Laine
An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganised 2D Points (CGF paper) Paper Abstract Author Preprint Demo Program or Source Code
Stefan Ohrhallinger, Sudhir Mudur

Surface and subsurface materials

Non-Local Image Reconstruction for Efficient Computation of Synthetic Bidirectional Texture Functions (CGF paper) Paper Abstract
Kai Schroder, Reinhard Klein, Arno Zinke
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering Paper Abstract Author Preprint
Ralf Habel, Per Christensen, Wojciech Jarosz

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