Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Reflectance and Materials
- Optimizing Environment Maps for Material Depiction
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Adrien Bousseau,
Emmanuelle Chapoulie,
Ravi Ramamoorthi,
Maneesh Agrawala
- An Energy-Conserving Hair Reflectance Model
-
Eugene d'Eon,
Guillaume Francois,
Martin Hill,
Joe Letteri,
Jean-Marie Aubry
- Stone Weathering in a Photograph
-
Su Xue,
Julie Dorsey,
Holly Rushmeier
Sampling
- Stratified Sampling for Stochastic Transparency
-
Samuli Laine,
Tero Karras
- Improved Stochastic Progressive Photon Mapping with Metropolis Sampling
-
Jiating Chen,
Bin Wang,
Jun-Hai Yong
- Efficient Computation of Blue Noise Point Sets through Importance Sampling
-
Nima Khademi Kalantari,
Pradeep Sen
Geometry for Rendering
- Silhouette-aware Warping for Image-based Rendering
-
Gaurav Chaurasia,
Olga Sorkine,
George Drettakis
- Improved Model- and View-Dependent Pruning of Large Botanical Scenes
-
Boris Neubert,
Soeren Pirk,
Carsten Dachsbacher,
Oliver Deussen
- ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
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Matthias Hollander,
Tobias Ritschel,
Elmar Eisemann,
Tamy Boubekeur
Perception
- Perception of Visual Artifacts in Image-based Rendering of Facades
-
Peter Vangorp,
Gaurav Chaurasia,
Pierre-Yves Laffont,
Roland Fleming,
George Drettakis
- Anaglyph Stereo Without Ghosting
-
Harald Sanftmann,
Daniel Weiskopf
- Perceptual Global Illumination Cancellation in Complex Projection Environments
-
Yu Sheng,
Barbara Cutler,
Chao Chen,
Joshua Nasman
Realistic Appearance and Volumes
- A Physically Plausible Model for Light Emission from Glowing Solid Objects
-
Alexander Wilkie,
Andrea Weidlich
- A Volumetric Approach to Predictive Rendering of Fabrics
-
Kai Schroder,
Reinhard Klein,
Arno Zinke
- Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping
-
Wenzel Jakob,
Christian Regg,
Wojciech Jarosz
Efficient Textures
- Variable Bit Rate GPU Texture Compression
-
Marc Olano,
Dan Baker,
Wesley Griffin,
Joshua Barczak
- Efficient Packing of Arbitrary Shaped Charts for Automatic Texture Atlas Generation
-
Tobias Noll,
Didier Stricker
- Least Squares Vertex Baking
-
Ladislav Kavan,
Adam W. Bargteil,
Peter-Pike Sloan
Ray Tracing and Real-Time Rendering
- Importance Point Projection for GPU-based Final Gathering
-
David Maletz,
Rui Wang
- Direct Ray Tracing of Phong Tessellation
-
Shinji Ogaki,
Yusuke Tokuyoshi
- A Ray Tracing Approach to Diffusion Curves
-
John Bowers,
Jonathan Leahey,
Rui Wang
Accelerating Global Illumination
- Coherent Out-of-Core Point-Based Global Illumination
-
Janne Kontkanen,
Eric Tabellion,
Ryan S. Overbeck
- Guided Image Filtering for Interactive High-quality Global Illumination Filtering
-
Pablo Bauszat,
Martin Eisemann,
Marcus Magnor
- Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes
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Tobias Ritschel,
Elmar Eisemann,
Inwoo Ha,
Hans-Peter Seidel
kesen.huang@gmail.com