Eurographics Symposium on Rendering 2009 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

RENDERING I

Deterministic Importance Sampling with Error Diffusion
Szirmay-Kalos Laszlo, Laszlo Szecsi
Anomalous Dispersion in Predictive Rendering
Andrea Weidlich, Alexander Wilkie
Efficient and accurate rendering of complex light sources
S. Kniep, S. Haering, Marcus A. Magnor

IMAGES AND TEXTURES

Locally Adapted Projections to Reduce Panorama Distortions
Johannes Kopf, Dani Lischinski, Oliver Deussen, Daniel Cohen-Or, Michael Cohen
Designing and Draping Textures in 2D Images
Holger Winnemoller Alexandrina Orzan, Laurence Boissieux, Joelle Thollot
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images
Alexander Wilkie, Andrea Weidlich

SHADOWS

Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin
Packet-based Hierarchal Soft Shadow Mapping
Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu

REAL TIME GLOBAL ILLUMINATION

Fast Global-Illumination on Dynamic Height Fields
Derek Nowrouzezahrai, John Snyder
Hierarchical Image-Space Radiosity for Interactive Global Illumination
Greg Nichols, Jeremy Shopf, Chris Wyman
Interactive Global Photon Mapping
Bartosz Fabianowski, John Dingliana

APPEARENCE MEASUREMENT AND REPRESENTATION

Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination
Abhijeet Ghosh, Tongbo Chen, Pieter Peers, Cyrus A. Wilson, Paul Debevec
Single Photo Estimation of Hair Appearance
Nicolas Bonneel, Sylvain Paris, Michiel van de Panne, Fredo Durand, George Drettakis
BTF Compression via Sparse Tensor Decomposition
Roland Ruiters, Reinhard Klein

RENDERING II

Spatial Directional Radiance Caching
Vaclav Gassenbauer, Jaroslav Krivanek, Kadi Bouatouch
The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes
Kirill Garanzha

Important Points and NPR

Motion based painterly rendering
Hochang Lee, Chang Ha Lee, Kyunghyun Yoon
Dart throwing on surfaces
David Cline, Stefan Jeschke, Anshuman Razdan, Kenric White, Peter Wonka
Characteristic Point Maps
Hongzhi Wu, Julie Dorsey, Holly Rushmeier

Visibility and Particles

FastV: From-point Visibility Culling on Complex Models
Anish Chandak, Lakulish Antani, Micah Taylor, Dinesh Manocha
GPU-Assisted High Quality Particle Rendering
Deukhyun Cha, Sungjin Son, Insung Ihm

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