Eurographics Symposium on Rendering 2007 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Radiance Transfer

Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis
Rui Wang, Jiajun Zhu, Greg Humphreys
Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models
Wei-wen Feng, Liang Peng, Yuntao Jia, Yizhou Yu
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita

Shadows

Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
Daniel Scherzer, Stefan Jeschke, Michael Wimmer
Convolution Shadow Maps
Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz
Interactive Illumination with Coherent Shadow Maps
Tobias Ritschel, Thorsten Grosch, Jan Kautz, Stefan Muller

Tracing Rays and Beams

Ray Tracing Dynamic Scenes using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, Dinesh Manocha
A Real-time Beam Tracer with Application to Exact Soft Shadows
Ryan Overbeck, Ravi Ramamoorthi, William R. Mark
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
David Roger, Ulf Assarson, Nicolas Holzschuch

Camera, Sound and Painting

Instant Sound Scattering
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo Dellepiane
General Linear Cameras with Finite Aperture
Andrew Adams, Marc Levoy
Scene Collages and Flexible Camera Arrays
Yoshikuni Nomura, Li Zhang, Shree Nayar
Dynamic point distribution for stroke-based rendering
David Vanderhaeghe, Pascal Barla, Joëlle Thollot, François Sillion

Materials I

Efficient Rendering of Human Skin
Eugene d'Eon, David Luebke, Eric Enderton
Dirty Glass: Rendering Contamination on Transparent Surfaces
Jinwei Gu, Ravi Ramamoorthi, Peter Belhumeur, Shree Nayar
Material Based Splashing of Water Drops
Kshitiz Garg, Shree K. Nayar, Gurunandan Krishnan

Materials II

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, Paul Debevec
Microfacet Models for Refraction through Rough Surfaces
Bruce Walter, Stephen R. Marschner, Hongsong Li, Kenneth E. Torrance
Efficient Basis Decomposition for Scattered Reflectance Data
Pete Weistroffer, Kristen Walcott, Greg Humphreys, Jason Lawrence
Procedural Editing of Bidirectional Texture Functions
Gero Müller, Ralf Sarlette, Reinhard Klein

Scattering and Translucency

Rendering Random Media Using Precomputed Scattering Solutions
Jonathan T. Moon, Bruce Walter, Stephen R. Marschner
Rendering Translucent Materials using Photon Diffusion
Craig Donner, Henrik Wann Jensen
Physically Based Real-Time Translucency for Leaves
Ralf Habel, Alexander Kusternig, Michael Wimmer
Soft shadows by Ray Tracing Multilayer Transparent Shadow Maps
Feng Xie, Eric Tabellion, Andrew Pearce

Illumination and Perception

Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, Timo Aila
Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution
Yu-Chi Lai, ShaoHua Fan, Stephen Chenney, Charles R. Dyer
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking
George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon

Images and Videos

Natural Image Colorization (Project)
Qing Luan, Fang Wen, Daniel Cohen-Or, Lin Liang, Ying-qing Xu, Heung-Yeung Shum
High Dynamic Range Image Hallucination (TR)
Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum
Using Photographs to Enhance Videos of a Static Scene
Pravin Bhat, C. Lawrence Zitnick, Noah Snavely, Aseem Agarwala, Maneesh Agrawala, Michael Cohen, Brian Curless, Sing Bing Kang

Trees, Shells and Flows

Compressed Random-Access Trees for Spatially Coherent Data
Sylvain Lefebvre, Hugues Hoppe
Interactive Smooth and Curved Shell Mapping
Stefan Jeschke, Stephan Mantler, Michael Wimmer
Feature-Guided Dynamic Texture Synthesis on Continuous Flows
Rahul Narain, Vivek Kwatra, Huai-Ping Lee, Theodore Kim, Mark Carlson, Ming Lin

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