Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Changelog
Radiance Transfer
- Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis
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Rui Wang,
Jiajun Zhu,
Greg Humphreys
- Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models
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Wei-wen Feng,
Liang Peng,
Yuntao Jia,
Yizhou Yu
- Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
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Kei Iwasaki,
Yoshinori Dobashi,
Fujiichi Yoshimoto,
Tomoyuki Nishita
Shadows
- Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
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Daniel Scherzer,
Stefan Jeschke,
Michael Wimmer
- Convolution Shadow Maps
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Thomas Annen,
Tom Mertens,
Philippe Bekaert,
Hans-Peter Seidel,
Jan Kautz
- Interactive Illumination with Coherent Shadow Maps
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Tobias Ritschel,
Thorsten Grosch,
Jan Kautz,
Stefan Muller
Tracing Rays and Beams
- Ray Tracing Dynamic Scenes using Selective Restructuring
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Sung-Eui Yoon,
Sean Curtis,
Dinesh Manocha
- A Real-time Beam Tracer with Application to Exact Soft Shadows
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Ryan Overbeck,
Ravi Ramamoorthi,
William R. Mark
- Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
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David Roger,
Ulf Assarson,
Nicolas Holzschuch
Camera, Sound and Painting
- Instant Sound Scattering
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Nicolas Tsingos,
Carsten Dachsbacher,
Sylvain Lefebvre,
Matteo Dellepiane
- General Linear Cameras with Finite Aperture
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Andrew Adams,
Marc Levoy
- Scene Collages and Flexible Camera Arrays
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Yoshikuni Nomura,
Li Zhang,
Shree Nayar
- Dynamic point distribution for stroke-based rendering
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David Vanderhaeghe,
Pascal Barla,
Joëlle Thollot,
François Sillion
Materials I
- Efficient Rendering of Human Skin
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Eugene d'Eon,
David Luebke,
Eric Enderton
- Dirty Glass: Rendering Contamination on Transparent Surfaces
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Jinwei Gu,
Ravi Ramamoorthi,
Peter Belhumeur,
Shree Nayar
- Material Based Splashing of Water Drops
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Kshitiz Garg,
Shree K. Nayar,
Gurunandan Krishnan
Materials II
- Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
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Wan-Chun Ma,
Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss,
Paul Debevec
- Microfacet Models for Refraction through Rough Surfaces
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Bruce Walter,
Stephen R. Marschner,
Hongsong Li,
Kenneth E. Torrance
- Efficient Basis Decomposition for Scattered Reflectance Data
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Pete Weistroffer,
Kristen Walcott,
Greg Humphreys,
Jason Lawrence
- Procedural Editing of Bidirectional Texture Functions
-
Gero Müller,
Ralf Sarlette,
Reinhard Klein
Scattering and Translucency
- Rendering Random Media Using Precomputed Scattering Solutions
-
Jonathan T. Moon,
Bruce Walter,
Stephen R. Marschner
- Rendering Translucent Materials using Photon Diffusion
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Craig Donner,
Henrik Wann Jensen
- Physically Based Real-Time Translucency for Leaves
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Ralf Habel,
Alexander Kusternig,
Michael Wimmer
- Soft shadows by Ray Tracing Multilayer Transparent Shadow Maps
-
Feng Xie,
Eric Tabellion,
Andrew Pearce
Illumination and Perception
- Incremental Instant Radiosity for Real-Time Indirect Illumination
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Samuli Laine,
Hannu Saransaari,
Janne Kontkanen,
Jaakko Lehtinen,
Timo Aila
- Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution
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Yu-Chi Lai,
ShaoHua Fan,
Stephen Chenney,
Charles R. Dyer
- An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking
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George Drettakis,
Nicolas Bonneel,
Carsten Dachsbacher,
Sylvain Lefebvre,
Michael Schwarz,
Isabelle Viaud-Delmon
Images and Videos
- Natural Image Colorization (Project)
-
Qing Luan,
Fang Wen,
Daniel Cohen-Or,
Lin Liang,
Ying-qing Xu,
Heung-Yeung Shum
- High Dynamic Range Image Hallucination (TR)
-
Lvdi Wang,
Li-Yi Wei,
Kun Zhou,
Baining Guo,
Heung-Yeung Shum
- Using Photographs to Enhance Videos of a Static Scene
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Pravin Bhat,
C. Lawrence Zitnick,
Noah Snavely,
Aseem Agarwala,
Maneesh Agrawala,
Michael Cohen,
Brian Curless,
Sing Bing Kang
Trees, Shells and Flows
- Compressed Random-Access Trees for Spatially Coherent Data
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Sylvain Lefebvre,
Hugues Hoppe
- Interactive Smooth and Curved Shell Mapping
-
Stefan Jeschke,
Stephan Mantler,
Michael Wimmer
- Feature-Guided Dynamic Texture Synthesis on Continuous Flows
-
Rahul Narain,
Vivek Kwatra,
Huai-Ping Lee,
Theodore Kim,
Mark Carlson,
Ming Lin
kesen.huang@gmail.com