Eurographics Symposium on Rendering 2004 Papers

Eurographics Symposium on Rendering 2004 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

EG DL: Eurographics Symposium on Rendering 2004 (Rendering Techniques 2004)

Changelog

Session: Non Photorealistic Rendering

Sketch Interpretation and Refinement Using Statistical Models
S. Simhon, G. Dudek
Programmable Style for NPR Line Drawing (software)
S. Grabli, E. Turquin, F. Durand, F. Sillion
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments (Project)
Hui Xu, N. Gossett, Baoquan Chen
Image-Based Stereoscopic Painterly Rendering
E. Stavrakis, M. Gelautz
A Framework for Multiperspective Rendering (Project)
J. Yu, L. McMillan

Session: Interactive and Realtime Rendering

Interactive high quality out-of-core visualization
M. Guthe, P. Borodin, A. Balazs, R. Klein
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models (Project)
I. Wald, A. Dietrich, P. Slusallek
Rendering Forest Scenes in Real-Time
P. Decaudin, F. Neyret
Rendering Procedural Terrain by Geometry Image Warping
C. Dachsbacher, M. Stamminger

Session: Global Illumination

Realtime Caustics Using Distributed Photon Mapping
J. Guenther, I. Wald, P. Slusallek
Simulating Photon Mapping for Real-time Applications
B. Larsen, N. Christensen
An Irradiance Atlas for Global Illumination in Complex Production Scenes
P. Christensen, Dana Batali

Session: Shadow Maps

Light Space Perspective Shadow Maps
M. Wimmer, D. Scherzer, W. Purgathofer
Anti-aliasing and Continuity with Trapezoidal Shadow Maps (Project)
T. Martin, T.-S. Tan
Alias-Free Shadow Maps (Project)
T. Aila, S. Laine
A Lixel for Every Pixel
H. Chong, S. Gortler

Session: Shadows and Visibility

A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
T. Mertens, J. Kautz, P. Bekaert, F. Van Reeth
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects (Project)
J. Kautz, J. Lehtinen, T. Aila
An Efficient Hybrid Shadow Rendering Algorithm (Project)
E. Chan, F. Durand
CC Shadow Volumes
B. Lloyd, J. Wendt, N. Govindaraju, D. Manocha
Hardware Accelerated Aggressive Visibility Preprocessing using Adaptive Sampling
S. Nirenstein, E. Blake

Session: Modelling and Light Fields

A spectral-particle hybrid method for rendering falling snow
M. Langer, A. Klein, A. Bhatia, J. Pereira, D. Rekhi, L. Zhang
Generalized displacement maps
Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, Baining Guo, Heung-Yeung Shum
All-focused light field rendering
A. Kubota, K. Takahashi, K. Aizawa, T. Chen
A Self-Reconfigurable Camera Array (Project)
C. Zhang, T. Chen

Session: Discontinuities

Bixels: Picture Samples with Sharp Embedded Boundaries (PDF)
J. Tumblin, P. Choudhury
Feature-Based Textures
G. Ramanarayanan, K. Bala, B. Walter
Combining Higher-Order Wavelets and Discontinuity Meshing: A Compact Representation for Radiosity
N. Holzschuch, L. Alonso

Session: Reflectance

Smooth Reconstruction and Compact Representation of Reflectance Functions for Image-based Relighting
V. Masselus, P. Peers, P. Dutre, Y. Willems
Progressively-Refined Reflectance Functions from Natural Illumination
W. Matusik, M. Loper, H. Pfister
Animatable Facial Reflectance Fields
Tim Hawkins, Andreas Wenger, Chris Tchou, Andrew Gardner, F. Goransson, Paul Debevec

Session: Basis Projection Methods

A Novel Hemispherical Basis for Accurate and Efficient Rendering
P. Gautron, J. Krivanek, S. Pattanaik, K. Bouatouch
Spherical Harmonic Gradients for Close-Range Illumination
T. Annen, J. Kautz, F. Durand, H.-P. Seidel
All-Frequency Precomputed Radiance Transfer for Glossy Objects
Xinguo Liu, Peter-Pike Sloan, Heung-Yeung Shum, John Snyder
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
R. Wang, J. Tran, D. Luebke

Session: Participating Media

Lattice-Boltzmann Lighting
K. Rasche, R. Geist
Practical Rendering of Multiple Scattering Effects in Participating Media
Simon Premoze, M. Ashikhmin, Ravi Ramamoorthi, Shree Nayar
Efficient Rendering of Atmospheric Phenomena
K. Riley, D. Ebert, M. Kraus, J. Tessendorf, C. Hansen
An Analytical Model for Skylight Polarisation
A. Wilkie, R. Tobler, C. Ulbricht, G. Zotti, W. Purgathofer