Eurographics Symposium on Rendering 2003 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Workshop Opening

Prof. Dr. ir. Yves D. Willems, dean of the Faculty of Engineering, and faculty member of the Computer Graphics Research Group, K.U.Leuven, Belgium

Invited talks

Eyetronics - 3D scanning technology for special effects in movies
Prof. Dr. ir. Dirk Callaerts, Eyetronics, Belgium
Die Another Day - How Double Negative created VFX shots for the fiery finale of the latest James Bond adventure
Double Negative, UK
The Future of Rendering
Dr. David Kirk,Chief Scientist and Vice President of Architecture at NVIDIA

Non-Photorealistic Rendering

Computer Generated Celtic Design
Matthew Kaplan, Elaine Cohen (University of Utah, USA)
A Stained Glass Image Filter
David Mould (University of Saskatchewan, Canada)

HDR and Tone Mapping

Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware
Nolan Goodnight, Rui Wang, Greg Humphreys, University of Virginia, USA
Delivering Interactivity to Complex Tone Mapping operators
Alessandro Artusi, Jiri Bittner, Michael Wimmer, Alexander Wilkie (Vienna University of Technology, Austria)
Efficient Illumination by High Dynamic Range Images
Thomas Kollig, Alexander Keller (Kaiserslautern University, Germany)

Global Illumination

Path Integration for Light Transport in Volumes
Simon Premoze (University of Utah, USA), Michael Ashikhmin (SUNY at Stony Brook, USA), Peter Shirley (University of Utah, USA)
Global Illumination Animation with Random Radiance Representation
Laszlo Szirmay-Kalos, Gyorgy Antal, Balazs Benedek (Technical University of Budapest, Hungary)
Interactive Global Illumination in Complex and Highly Occluded Environments
Ingo Wald, Carsten Benthin, Philipp Slusallek (Saarland University, Germany)


Fast Texture Synthesis on Arbitrary Meshes
Sebastian Magda, David Kriegman (University of Illinois at Urbana-Champaign and University of California at San Diego)
Interactive Texture Synthesis on Surfaces Using Jump Maps
Steve Zelinka, Michael Garland (University of Illinois at Urbana–Champaign)
Hybrid Texture Synthesis
Andy Nealen, Marc Alexa (Technische Universitat Darmstadt, Germany)


An Efficient Spatio-Temporal Architecture for Animation Rendering
Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel (MPI Saarbrücken, Germany)
Rendering Time Estimation for Real-Time Rendering
Michael Wimmer (Vienna University of Technology), Peter Wonka (Georgia Institute of Technology)
Interactive Rendering of Translucent Deformable Objects
Tom Mertens (Limburgs Universitair Centrum, Diepenbeek, Belgium), Jan Kautz, Philippe Bekaert, Hans-Peter Seidel (MPI Informatik, Saarbruecken, Germany), Frank Van Reeth (Limburgs Universitair Centrum, Diepenbeek, Belgium)

Light Fields and Matting

Capturing and rendering with Incident Light Fields
Jonas Unger, Andreas Wenger (Brown University), Tim Hawkins, Andrew Gardner, Paul Debevec (University of California Institute for Creative Technologies)
A New Reconstruction Filter for Undersampled Light Fields
Jason Stewart (University of North Carolina at Chapel Hill), Jingyi Yu, Steven Gortler (Harvard University), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill)
Wavelet Environment Matting
Pieter Peers, Philip Dutre (Katholieke Universiteit Leuven)

Cloth and Filtering

Efficient and Realistic Visualization of Cloth
Mirko Sattler, Ralf Sarlette, Reinhard Klein (University of Bonn, Germany)
Visualization of woven cloth
Neeharika Adabala, Guangzheng Fei, Nadia Magnenat-Thalmann, (University of Geneva, Switzerland and Chinese Academy of Sciences, China)
The Trilateral Filter for High Contrast Images and Meshes
Prasun Choudhury, Jack Tumblin (Northwestern University, USA)


Translucent Shadow Maps
Carsten Dachsbacher, Marc Stamminger (University of Erlangen-Nuremberg, Germany)
Penumbra Maps
Chris Wyman, Charles Hansen (University of Utah, USA)
Rendering Fake Soft Shadows with Smoothies
Eric Chan, Fredo Durand (Massachusetts Institute of Technology)
Rapid Shadow Generation in Real-World Lighting Environments
Simon Gibson, Jon Cook, Toby Howard, Roger Hubbold (Advanced Interfaces Group, University of Manchester)

Measurement and Color Matching

Recovering 3-D Shape and Reflectance From a Small Number of Photographs
Athinodoros Georghiades (Yale University, USA)
Efficient Isotropic BRDF Measurement
Wojciech Matusik (Massachusetts Institute of Technology), Hanspeter Pfister, Matthew Brand (Mitsubishi Electric Research Labs), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill)
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra
Andreas Wenger, Tim Hawkins, Paul Debevec (University of California Institute for Creative Technologies)

Refinement, Visibility and Selective Rendering

Refinement Criteria Based on f-Divergences
Jaume Rigau, Miquel Feixas, Mateu Sbert (Universitat de Girona, Catalonia, Spain)
Detail to Attention: Exploiting Visual Tasks for Selective Rendering
Kirsten Cater, Alan Chalmers (University of Bristol), Greg Ward (Anyhere Software, UK)
Erosion Based Visibility Preprocessing
Xavier Decoret (Massachusetts Institute of Technology), Gilles Debunne, François X. Sillion (ARTIS/INRIA Rhône-Alpes)

[email protected]