Eurographics 2017 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 36 - Issue 2 (EG 2017 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links


FP1: Art, Design, and Sketching

Computational Light Painting Using a Virtual Exposure Paper Abstract Author Preprint
Nestor Salamon, Marcel Lancelle, Elmar Eisemann
SketchSoup: Exploratory Ideation using Design Sketches Paper Abstract Author Preprint
Rahul Arora, Ishan Darolia, Vinay P. Namboodiri, Karan Singh, Adrien Bousseau
Integrated Structural-Architectural Design for Interactive Planning Author Preprint
Bernhard Steiner, Elham Mousavian, Fatemeh Mehdizadeh Saradj, Michael Wimmer, Przemyslaw Musialski

FP2: Monte Carlo

Unbiased Light Transport Estimators for Inhomogeneous Participating Media Paper Abstract Author Preprint Paper Images
Laszlo Szirmay-Kalos, Iliyan Georgiev, Milan Magdics, Balazs Molnar, David Legrady
Multiple vertex next event estimation for lighting in dense, forward-scattering media Author Preprint
Pascal Weber, Johannes Hanika, Carsten Dachsbacher
Gradient-Domain Photon Density Estimation Paper Abstract Author Preprint Demo Program or Source Code
Binh-Son Hua, Adrien Gruson, Derek Nowrouzezahrai, Toshiya Hachisuka

FP3: Procedural and Interactive Nature

Design Transformations for Rule-based Procedural Modeling Paper Abstract Author Preprint Paper Video Paper Data
Stefan Lienhard, Cheryl Lau, Pascal Muller, Peter Wonka, Mark Pauly
Interactive Modeling and Authoring of Climbing Plants Paper Abstract Author Preprint Paper Video
Torsten Hadrich, Bedrich Benes, Oliver Deussen, Soren Pirk
EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems Paper Abstract Author Preprint Paper Video
James Gain, Harry Long, Guillaume Cordonnier, Marie-Paule Cani

FP4: Rigging, Tearing, and Faces

Enriching Facial Blendshape Rigs with Physical Simulation Paper Abstract Author Preprint Paper Video
Yeara Kozlov, Derek Bradley, Moritz Baecher , Markus Gross, Thabo Beeler, Bernhard Thomaszewski
Sparse Rig Parameter Optimization for Character Animation Paper Abstract Author Preprint Paper Video
Jaewon Song, Roger Blanco i Ribera, Kyungmin Cho, Mi You, J. P. Lewis, Byungkuk Choi, Junyong Noh
Interactive Paper Tearing Paper Abstract Author Preprint
Camille Schreck, Damien Rohmer, Stefanie Hahmann

FP5: Shape Analysis

Planar Shape Detection and Regularization in Tandem Paper Abstract Author Preprint
Sven Oesau, Florent Lafarge, Pierre Alliez
Extracting Sharp Features from RGB-D Images Paper Abstract Author Preprint
Y-P. Cao, Tao Ju, J. Xu, Shi-Min Hu
Interactive Analysis of Connolly Surfaces for Various Probes
Martin Manak, L. Jirkovsky, I. Kolingerova

FP6: Sample, Paint, and Visualize

General Point Sampling with Adaptive Density and Correlations Paper Abstract Paper Video
Riccardo Roveri, Cengiz Oztireli, Markus Gross
Flow-based Temporal Selection for Interactive Volume Visualization Paper Abstract
Steffen Frey, Thomas Ertl
Real-Time Oil Painting on Mobile Hardware Paper Abstract Author Preprint Paper Video (CGF Paper)
Tuur Stuyck, Fang Da, Sunil Hadap, Philip Dutre

FP7: Morphing and Interaction

Character-Object Interaction Retrieval using the Interaction Bisector Surface Author Preprint
Xi Zhao, Myung Geol Choi, Taku Komura
Parallel Constant Time Collision Detection for Polygonal Objects
Rene Weller, Nicole Debowski, Gabriel Zachmann
Data-Driven Shape Interpolation and Morphing Editing Author Preprint
Lin Gao, Shu-Yu Chen, Yu-Kun Lai, Shihong Xia

FP8: Flowing Visualization

Flow-Induced Inertial Steady Vector Field Topology Paper Abstract Author Preprint Paper Video
Tobias Gunther, Markus Gross
Decoupled Opacity Optimization for Points, Lines and Surfaces Paper Abstract Author Preprint Paper Video
Tobias Gunther, Holger Theisel, Markus Gross
Category-specific Salient View Selection via Deep Convolutional Neural Networks Paper Abstract Author Preprint
Seong-Heum Kim, Yu-Wing Tai, Joon-Young Lee, Jaesik Park, In So Kweon

FP9: Geometry Processing

Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion Paper Abstract Author Preprint Paper Video
Philipp Herholz, Felix Haase, Marc Alexa
Spectral Processing of Tangential Vector Fields Paper Abstract Author Preprint Paper Video
Christopher Brandt, Leonardo Scandolo, Elmar Eisemann, Klaus Hildebrandt
Scalable Feature-Preserving Irregular Mesh Coding
J. El Sayeh Khalil, A. Munteanu, L. Denis, P. Lambert, R. Van de Walle

FP10: Textures

Texture Stationarization: Turning Photos into Tileable Textures Paper Abstract Author Preprint
Joep Moritz, Stuart James, Tom S. F. Haines, Tobias Ritschel, Tim Weyrich
A Subjective Evaluation of Texture Synthesis Methods Paper Abstract Paper Video
Martin Kolar, Alan Chalmers, Kurt Debattista
Analysis and Controlled Synthesis of Inhomogeneous Textures Paper Abstract Author Preprint Demo Program or Source Code
Yang Zhou, Huajie Shi, Dani Lischinski, Minglun Gong, Johannes Kopf, Hui Huang

FP11: Procedural

ShapeGenetics: Using Genetic Algorithms for Procedural Modeling
Karl Haubenwallner, Hans-Peter Seidel, Markus Steinberger
On Realism of Architectural Procedural Models Paper Abstract Author Preprint
Jan Benes, Tom Kelly, Filip Dechterenko, Jaroslav Krivanek, Pascal Muller
A Bi-Directional Procedural Model for Architectural Design
H. Hua

FP12: Animation 1

Geometric Stiffness for Real-time Constrained Multibody Dynamics Paper Abstract Author Preprint Paper Video Paper Presentation
Sheldon Andrews, Marek Teichmann, Paul Kry
Multivariate Gaussian-based Inverse Kinematics Author Preprint
Jing Huang, Qi Wang, Marco Fratarcangeli, Ke Yan, Catherine Pelachaud
Articulated-motion-aware Sparse Localized Decomposition
Yupan Wang, Guiqing Li, Zhichao Zeng, Huayun He

FP13: Shape Matching

Fully Spectral Partial Shape Matching Author Preprint Paper Presentation
Or Litany, Emanuele Rodola, Alex Bronstein, Michael Bronstein
Informative Descriptor Preservation via Commutativity for Shape Matching Paper Abstract Author Preprint
Dorian Nogneng, Maks Ovsjanikov
Discovering Structured Variations via Template Matching Paper Abstract Author Preprint Paper Video
Duygu Ceylan*, Minh Dang*, Boris Neubert, Niloy J. Mitra, Mark Pauly (* joint first authors)

FP14: Physics in Animation

DeepGarment : 3D Garment Shape Estimation from a Single Image Paper Abstract Author Preprint
Radek Danecek, Endri Dibra, Cengiz Oztireli, Remo Ziegler, Markus Gross
Simulation-Ready Hair Capture Paper Abstract Author Preprint Paper Video
Liwen Hu, Derek Bradley, Hao Li, Thabo Beeler
Primal-Dual Optimization for Fluids Paper Abstract Author Preprint
Tiffany Inglis, Marie-Lena Eckert, James Gregson, Nils Thuerey

FP15: Capturing Faces

Multi-View Stereo on Consistent Face Topology Paper Abstract Author Preprint Paper Presentation
Graham Fyffe, Koki Nagano, Loc Huynh, Shunsuke Saito, Jay Busch, Andrew Jones, Hao Li, Paul Debevec
Makeup Lamps: Live Augmentation of Human Faces via Projection Author Preprint Paper Video
Amit H. Bermano, Markus Billeter, Daisuke Iwai, Anselm Grundhofer
Real-Time Multi-View Facial Tracking with Synthetic Training Paper Abstract Author Preprint Paper Video
Martin Klaudiny, Steven McDonagh, Derek Bradley, Thabo Beeler, Kenny Mitchell

FP16: Animation 2

Gradient-based steering for vision-based crowd simulation algorithms Author Preprint Paper Video
T. Dutra, R. Marques, J. B. Cavalcante-Neto, C. A. Vidal, Julien Pettre
Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs Author Preprint Paper Video
Timo von Marcard, Bodo Rosenhahn, Michael Black, Gerard Pons-Moll
Group Modeling: a Unified Velocity-based Approach (Author Preprint Paper Video) (Author Preprint Paper Video)
Z. Ren, Panayiotis Charalambous, J. Bruneau, Q. Peng, Julien Pettre

FP17: Reconstruct, Learn, and Transport Geometry

Learning Detail Transfer based on Geometric Features Paper Abstract Author Preprint Paper Video Paper Data
Sema Berkiten, Maciej Halber, Justin Solomon, Chongyang Ma, Hao Li, Szymon Rusinkiewicz
Chamber Recognition in Cave Data Sets Paper Video
Nico Schertler, Manfred Buchroithner, Stefan Gumhold
Memory-Efficient Interactive Online Reconstruction from Depth Image Streams Paper Abstract Author Preprint
Florian Reichl, Jakob Weiss, Rudiger Westermann

FP18: Camera

Performance-Based Biped Control using a Consumer Depth Camera Paper Abstract Author Preprint Paper Video
Yoonsang Lee, Taesoo Kwon
Consistent Video Filtering for Camera Arrays Paper Abstract Author Preprint Paper Video
Nicolas Bonneel*, James Tompkin*, Deqing Sun, Oliver Wang, Kalyan Sunkavalli, Sylvain Paris, Hanspeter Pfister (* joint first authors)
NeuroLens: Data-driven Camera Lens Simulation Using Neural Networks
Q. Zheng, C. Zheng

FP19: Apparent Materials

Practical Capture and Reproduction of Phosphorescent Appearance Paper Abstract Author Preprint Paper Video
Oliver Nalbach, Hans-Peter Seidel, Tobias Ritschel
STD: Studentˇ¦s t-Distribution of Slopes for Microfacet Based BSDFs Paper Abstract Author Preprint Demo Program or Source Code
Mickael Ribardiere, Benjamin Bringier, Daniel Meneveaux, Lionel Simonot
Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets Paper Abstract Author Preprint
Guillaume Loubet, Fabrice Neyret
Spatial Adjacency Maps for Translucency Simulation under General Illumination Paper Abstract Author Preprint Paper Video Paper Presentation
Sebastian Maisch, Timo Ropinski

FP20: Focus and Virtual Environments

Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation Paper Abstract Author Preprint
Moneish Kumar, Vineet Gandhi, Remi Ronfard, Michael Gleicher
Flicker Observer Effect: Guiding Attention Through High Frequency Flicker
Nicholas Waldin, Manuela Waldner, Ivan Viola
Multi-Modal Perception for Selective Rendering
C. Harvey, K. Debattista, T. Bashford-Rogers, A. Chalmers
Distributed Optimization Framework for Shadow Removal in Multi-Projection Systems
Jun Tsukamoto, Daisuke Iwai, Kenji Kashima

FP21: GPU and Data Structures

GPU Ray Tracing using Irregular Grids Author Preprint Demo Program or Source Code
Arsene Perard-Gayot, Javor Kalojanov, Philipp Slusallek
Parallel BVH Construction using Progressive Hierarchical Refinement Author Preprint
Jakub Hendrich, Daniel Meister, Jiri Bittner
A GPU-Adapted Structure for Unstructured Grids Author Preprint
Rhaleb Zayer, Markus Steinberger, Hans-Peter Seidel
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU Paper Abstract Author Preprint
Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Hans-Peter Seidel, Markus Steinberger

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