Page maintained by Ke-Sen Huang.
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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 33 - Issue 2 (EG 2014 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
FP1: Geometry Acquisition, Reconstruction & Analysis
- Spatio-Temporal Geometry Fusion for Multiple Hybrid Cameras using Moving Least Squares Surfaces
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Claudia Kuster,
Jean-Charles Bazin,
Cengiz Oztireli,
Teng Deng,
Tobias Martin,
Tiberiu Popa,
Markus Gross
- Object Detection and Classification from Large-Scale Cluttered Indoor Scans
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Oliver Mattausch,
Daniele Panozzo,
Claudio Mura,
Olga Sorkine-Hornung,
Renato Pajarola
- Detection and Reconstruction of Freeform Sweeps
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Michael Barton,
Helmut Pottmann,
Johannes Wallner
- Curve Style Analysis in a Set of Shapes
-
Honghua Li,
Hao Zhang,
Yanzhen Wang,
Junjie Cao,
Ariel Shamir,
Daniel Cohen-Or
FP2: Images I
- Coded Exposure HDR Light-Field Video Recording
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David Schedl,
Clemens Birklbauer,
Oliver Bimber
- Panorama Light-Field Imaging
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Clemens Birklbauer,
Oliver Bimber
- Manipulating Refractive and Reflective Binocular Disparity
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Lukasz Dabala,
Petr Kellnhofer,
Tobias Ritschel,
Piotr Didyk,
Krzysztof Templin,
Karol Myszkowski,
Przemyslaw Rokita,
Hans-Peter Seidel
- Optimizing Stereo-to-Multiview Conversion for Autostereoscopic Displays
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Alexandre Chapiro,
Simon Heinzle,
Tunc Ozan Aydin,
Steven Poulakos,
Matthias Zwicker,
Aljoscha Smolic,
Markus Gross
FP3: Procedural Modeling I
- Parallel Generation of Architecture on the GPU
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Markus Steinberger,
Michael Kenzel,
Bernhard Kainz,
Joerg Mueller,
Peter Wonka,
Dieter Schmalstieg
- SAFE: Structure-aware Facade Editing
-
Minh Dang,
Duygu Ceylan,
Boris Neubert,
Mark Pauly
- Game Level Layout from Design Specification
-
Chongyang Ma,
Nicholas Vining,
Sylvain Lefebvre,
Alla Sheffer
- On-the-fly Generation and Rendering of Infinite Cities on the GPU
-
Markus Steinberger,
Michael Kenzel,
Bernhard Kainz,
Peter Wonka,
Dieter Schmalstieg
FP4: Shape Collections, Features
- Recurring Part Arrangements in Shape Collections
-
Youyi Zheng,
Daniel Cohen-Or,
Melinos Averkiou,
Niloy J. Mitra
- ShapeSynth: Parameterizing Model Collections for Coupled Shape Exploration and Synthesis
-
Melinos Averkiou,
Vladimir Kim,
Youyi Zheng,
Niloy J. Mitra
- 3D Timeline: Reverse Engineering of a Part-based Provenance from Consecutive 3D Models
-
Jozef Dobos,
Niloy J. Mitra,
Anthony Steed
- Sketch-To-Design: Context-Based Part Assembly
-
Xiaohua Xie,
Kai Xu,
Niloy J. Mitra,
Daniel Cohen-Or,
Wenyong Gong,
Qi Su,
Baoquan Chen
FP5: Surfaces I
- Compressing Dynamic Meshes with Geometric Laplacians
-
Libor Vasa,
Stefano Marras,
Kai Hormann,
Guido Brunnett
- Self-similarity for accurate compression of point sampled surfaces
-
Julie Digne,
Raphaelle Chaine,
Sebastien Valette
- SimSelect: similarity-based selection for 3D surfaces
-
Emilie Guy,
Jean-Marc Thiery,
Tamy Boubekeur
- Analogy-Driven 3D Style Transfer
-
Chongyang Ma,
Haibin Huang,
Alla Sheffer,
Evangelos Kalogerakis,
Rui Wang
FP6: Images II
- Light Montage for Perceptual Image Enhancement
-
Vlad Hosu,
Mai Lan Ha,
Terence Sim
- Perceptual Depth Compression for Stereo Applications
-
Dawid Pajak,
Robert Herzog,
Radoslaw Mantiuk,
Piotr Didyk,
Elmar Eisemann,
Karol Myszkowski,
Kari Pulli
- A Randomized Algorithm for Natural Object Colorization
-
Sou-Young Jin,
Ho-Jin Choi,
Yu-Wing Tai
- Laplacian colormaps: a framework for structure-preserving color transformations
-
Davide Eynard,
Artiom Kovnatsky,
Michael M. Bronstein
FP7: Animation I (Physically-Based)
- Feedback Control for Rotational Movements in Feature Space
-
Mazen Al Borno,
Eugene Fiume,
Aaron Hertzmann,
Martin de Lasa
- Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts
-
Robin Tomcin,
Dominik Sibbing,
Leif Kobbelt
- On-line Real-time Physics-based Predictive Motion Control with Balance Recovery
-
Daseong Han,
Junyong Noh,
Xiaogang Jin,
Joseph S. Shin
- IISPH-FLIP for Incompressible Fluids
-
Jens Cornelis,
Markus Ihmsen,
Andreas Peer,
Matthias Teschner
FP8: Surfaces II
- Non-oriented MLS Gradient Fields
-
Jiazhou Chen,
Gael Guennebaud,
Pascal Barla,
Xavier Granier
- SCALe-invariant Integral Surfaces
-
Cedric Zanni,
Adrien Bernhardt,
Maxime Quiblier,
Marie-Paule Cani
- Efficient Nonlinear Optimization via Multiscale Gradient Filtering
-
Tobias Martin,
Pushkar Joshi,
Miklos Bergou,
Nathan Carr
- Crack-free rendering of dynamically tesselated B-Rep models
-
Frederic Claux,
Loic Barthe,
David Vanderhaeghe,
Jean-Pierre Jessel,
Mathias Paulin
FP9: Animation II (Motion Data Processing)
- Interactive Motion Mapping for Real-time Character Control
-
Helge Rhodin,
Kwang In Kim,
James Tompkin,
Kiran Varanasi,
Hans-Peter Seidel,
Christian Theobalt
- Rate-distortion Optimized Compression of Motion Capture Data
-
Libor Vasa,
Guido Brunnett
- Pose Partitioning for Multi-resolution Segmentation of Arbitrary Mesh Animations
-
Andreas Vasilakis,
Ioannis Fudos
- Parameter Estimation and Comparative Evaluation of Crowd Simulations
-
David Wolinski,
Stephen Guy,
Anne-Helene Olivier,
Ming Lin,
Dinesh Manocha,
Julien Pettre
FP10: Rendering
- Optimizing BRDF orientations for the Manipulation of Anisotropic Highlights
-
Boris Raymond,
Gael Guennebaud,
Pascal Barla,
Romain Pacanowski,
Xavier Granier
- Efficient Monte Carlo rendering with realistic lenses
-
Johannes Hanika,
Carsten Dachsbacher
- Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting
-
Kei Iwasaki,
Kazutaka Mizutani,
Yoshinori Dobashi,
Tomoyuki Nishita
- Adaptive Texture Space Shading for Stochastic Rendering
-
Magnus Andersson,
Jon Hasselgren,
Robert Toth,
Tomas Akenine-Moller
FP11: Procedural Modeling II
- Customizable LoD for Procedural Architecture
-
Gonzalo Besuievsky,
Gustavo Patow
- Crowd Sculpting: A space-time sculpting method for populating virtual environments
-
Kevin Jordao,
Julien Pettre,
Marc Christie,
Marie-Paule Cani
- Thumbnail Galleries for Procedural Models
-
Stefan Lienhard,
Matthias Specht,
Boris Neubert,
Mark Pauly,
Pascal Muller
- Scalable Symmetry Detection for Urban Scenes
-
Jens Kerber,
Martin Bokeloh,
Michael Wand,
Hans-Peter Seidel
FP12: Images III
- 4D Video Textures for Interactive Character Appearance
-
Dan Casas,
Marco Volino,
John Collomosse,
Adrian Hilton
- Temporally Coherent and Spatially Accurate Video Matting
-
Ehsan Shahrian,
Brian Price,
Scott Cohen,
Deepu Rajan
- Art-Photographic Detail Enhancement
-
Minjung Son,
Yunjin Lee,
Henry Kang,
Seungyong Lee
- Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents
-
Kazim Pal,
Christian Schuller,
Daniele Panozzo,
Olga Sorkine-Hornung,
Tim Weyrich
FP13: Animation III
- Designing Large-Scale Interactive Traffic Animations for Urban Modeling
-
Ignacio Garcia-Dorado,
Daniel G. Aliaga,
Satish V. Ukkusuri
- Accurate and Efficient Lighting for Skinned Models
-
Marco Tarini,
Daniele Panozzo,
Olga Sorkine-Hornung
- Deformation with enforced metrics on length, area and volume
-
Shuo Jin, Yunbo Zhang,
Charlie C.L. Wang
- Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
-
Daniel Weber,
Jan Bender,
Markus Schnoes,
Andre Stork,
Dieter Fellner
FP14: Men and Nature
- Simulation of Morphology Changes in Drying Leaves
-
SoHyeon Jeong,
Si-Hyung Park,
Chang-Hun Kim
- Flower Reconstruction from a Single Photo
-
Feilong Yan,
Minglun Gong,
Daniel Cohen-Or,
Oliver Deussen,
Baoquan Chen
- Automatic Generation of Tourist Brochures
-
Michael Birsak,
Przemyslaw Musialski,
Peter Wonka,
Michael Wimmer
- ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments
-
Marco Di Benedetto,
Fabio Ganovelli,
Marcos Balsa Rodriguez,
Alberto Jaspe Villanueva,
Roberto Scopigno,
Enrico Gobbetti
FP15: Cutting and Printing
- Clean color: Improving multi-filament 3D prints
-
Jean Hergel,
Sylvain Lefebvre
- Dual-Color Mixing for Fused Deposition Modeling Printers
-
Tim Reiner,
Nathan Carr,
Radomir Mech,
Ondrej Stava,
Carsten Dachsbacher,
Gavin Miller
- Multi-style Paper Pop-up Designs from 3D Models
-
Conrado R. Ruiz Jr.,
Sang N. Le,
Jinze Yu,
Kok-Lim Low
FP16: Visualization
- Pathline Glyphs
-
Marcel Hlawatsch,
Filip Sadlo,
Hajun Jang,
Daniel Weiskopf
- Hierarchical Opacity Optimization for Sets of 3D Line Fields
-
Tobias Gunther,
Christian Rossl,
Holger Theisel
- Fast insertion-Based Optimization of Bounding Volume Hierarchies
-
Jiri Bittner,
Michal Hapala,
Vlastimil Havran
Short Papers
- Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction
-
Matthias Niessner,
Angela Dai,
Matthew Fisher
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kesen.huang@gmail.com