Eurographics 2012 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 31 - Issue 2 (EG 2012 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

State-of-the-Art Reports (STARs)

ST1: A Survey of Urban Reconstruction Paper Abstract
Przemyslaw Musialski, Peter Wonka, Daniel G. Aliaga, Michael Wimmer, Luc van Gool, Werner Purgathofer
ST2: Symmetry in 3D Geometry Extraction and Applications Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Paper Data Demo Program or Source Code Related Links
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ST3: Interactive Volume Rendering with Volumetric Illumination Paper Abstract
Daniel Jonsson, Erik Sunden, Timo Ropinski
ST4: Illustrative Flow Visualization Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Paper Data Demo Program or Source Code Related Links
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ST5: Interactive Simulation of Rigid Body Dynamics in Computer Graphics
Jan Bender, Kenny Erleben, Jeff Trinkle, Erwin Coumans
ST6: Perceptual Metrics for Static and Dynamic Triangle Meshes Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Paper Data Demo Program or Source Code Related Links
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ST7: Quad Meshing Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Paper Data Demo Program or Source Code Related Links
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ST8: Facial Rigging Paper Abstract Author Preprint Paper Video Paper Presentation Paper Images Paper Data Demo Program or Source Code Related Links
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FP1: Image and Video Retargeting

How Not to Be Seen ¡X Object Removal from Videos of Crowded Scenes Paper Abstract Author Preprint
Miguel Granados, James Tompkin, Kwang In Kim, O. Grau, Jan Kautz, Christian Theobalt
Robust Image Retargeting via Axis-Aligned Deformation Paper Abstract Author Preprint Paper Video Paper Data Demo Program or Source Code
Daniele Panozzo, Ofir Weber, Olga Sorkine
Iterative Image Warping
Huw Bowles, Kenny Mitchell, Bob Sumner
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos Paper Abstract Author Preprint Paper Video
Christian Richardt, Carsten Stoll, Neil A. Dodgson, Hans-Peter Seidel, Christian Theobalt

FP2: Photo Manipulation

Creating Picture Legends for Group Photos
Junhong Gao, Seon Joo Kim, Michael S. Brown
Data-Driven Object Manipulation in Images Paper Abstract Author Preprint Paper Video Paper Data
Chen Goldberg, Tao Chen, Fang-Lue Zhang, Ariel Shamir, Shi-Min Hu
Realtime Disparity Map based Pictorial Depth Cue Enhancement
Christoph Roessing, Johannes Hanika, Hendrik P. A. Lensch
Interactive Multi-perspective Imagery from Photos and Videos (Author Preprint Paper Video) (Paper Abstract Author Preprint Paper Video Paper Presentation Paper Data Demo Program or Source Code)
Henrik Lieng, James Tompkin, Jan Kautz

FP3: Light Fields and Reflectance

Light-Field Retargeting
Clemens Birklbauer, Oliver Bimber
Unstructured Light Fields Paper Abstract Author Preprint Paper Video
Abe Davis, Marc Levoy, Fredo Durand
Data-Driven Surface Reflectance from Sparse and Irregular Samples
Roland Ruiters, Reinhard Klein
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
Marcel Germann, Tiberiu Popa, Richard Keiser, Remo Ziegler, Markus Gross

FP4: Image and Color Processing

Analytic Anti-Aliasing of Linear Functions on Polytopes Paper Abstract Author Preprint Paper Images
Thomas Auzinger, Michael Guthe, Stefan Jeschke
SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm Author Preprint Paper Video Paper Data
Michael Tao, Jiamin Bai, Pushmeet Kohli, Sylvain Paris
SMAA: Enhanced Subpixel Morphological Antialiasing Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez
Black Is Green: Adaptive Color Transformation For Reduced Ink Usage Paper Abstract Author Preprint
Lior Shapira, Boris Oicherman

FP5: Massive Models

Real-time Realistic Rendering and Lighting of Forests Paper Abstract Author Preprint Paper Video
Eric Bruneton, Fabrice Neyret
Interactive Editing of GigaSample Terrain Fields Paper Abstract
Marc Treib, Florian Reichl, Stefan Auer, Rudiger Westermann
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Chao Peng, Yong Cao
Rasterized Bounding Volume Hierarchies (Author Preprint Paper Video Paper Data) (Author Preprint Paper Video Paper Data)
Jan Novak, Carsten Dachsbacher

FP6: Textures and Materials

Procedural Texture Preview Paper Abstract Author Preprint
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
Mesh Colorization
George Leifman, Ayellet Tal
3D Material Style Transfer Author Preprint
Chuong Nguyen, Tobias Ritschel, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel
Repetition Maximization based Texture Rectification Paper Abstract Author Preprint
Dror Aiger, Daniel Cohen-Or, Niloy Mitra

FP7: Computational Photography

Practical Spectral Photography Paper Abstract Author Preprint Paper Data
Ralf Habel, Michael Kudenov, Michael Wimmer
Coding Depth through Mask Structure
Manuel M. Oliveira, Horacio Fortunato
Soft Stacking Paper Abstract Author Preprint Paper Video Paper Data
Jim McCann, Nancy Pollard
Metering for Exposure Stacks Paper Abstract Author Preprint
Orazio Gallo, Marius Tico, Roberto Manduchi, Natasha Gelfand, Kari Pulli

FP8: Crowds, Cloths and Shape Deformation

A realistic model of following behavior for crowd simulation
Samuel Lemercier, Asja Jelic, Richard Kulpa, Jiale Hua, Jerome Fehrenbach, Pierre Degond, Cecile Appert-Rolland, Stephane Donikian, Julien Pettre
Manipulation of Flexible Objects by Geodesic Control Paper Abstract Author Preprint Paper Video
He Wang, Taku Komura
Super-Clothoids Paper Abstract
Florence Bertails-Descoubes
Data-Driven Estimation of Cloth Simulation Models
Eder Miguel, Miguel Otaduy, Bernd Bickel, Wojciech Matusik, Bernhard Thomaszewski, Steve Marschner, Derek Bradley

FP9: Perceptual Graphics

A Computational Model of Afterimages Author Preprint
Tobias Ritschel, Elmar Eisemann
Perceptually Linear Parameter Variations
Norbert Lindow, Daniel Baum, Hans-Christian Hege
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis Paper Abstract Author Preprint Paper Data
Robert Herzog, Martin Cadik, Tunc Ozan Aydin, Kwawng In Kim, Karol Myszkowski, Hans-Peter Seidel
Unsharp Masking, Countershading and Halos: Enhancements or Artifacts? Paper Abstract Paper Video
Matthew Trentacoste, Rafal Mantiuk, Wolfgang Heidrich, Florian Dufrot
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes Author Preprint
Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez, Carol O'Sullivan

FP10: Making and Shadowing

Pixel Art with Refracted Light by Rearrangeable Sticks
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita
crdbrd: Shape Fabrication by Sliding Planar Slices Paper Abstract Author Preprint
Kristian Hildebrand, Bernd Bickel, Marc Alexa
ShadowPIX: Multiple Images from Self-Shadowing Author Preprint Paper Video
Amit Bermano, Ilya Baran, Marc Alexa, Wojciech Matusik
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images Paper Abstract Author Preprint Paper Video
Ilya Baran, Philipp Keller, Derek Bradley, Stelian Coros, Wojciech Jarosz, Derek Nowrouzezahrai, Markus Gross
Rationalization of Triangle-Based Point-Folding Structures Paper Abstract Author Preprint
Henrik Zimmer, Marcel Campen, David Bommes, Leif Kobbelt

FP11: Interactive Modeling and User Interfaces

Interactive Self-Organizing Windows
Markus Steinberger, Manuela Waldner, Dieter Schmalstieg
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination Author Preprint
Arjun Jain, Thorsten Thormahlen, Tobias Ritschel, Hans-Peter Seidel
Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling Paper Abstract Author Preprint Paper Video
Martin Habbecke, Leif Kobbelt
Multitouch Gestures for Constrained Transformation of 3D Objects Author Preprint Paper Video Paper Data Demo Program or Source Code
Oscar Kin-Chung Au, Hongbo Fu, Chiew-Lan Tai

FP12: Cities and Buildings

Interactive Coherence-Based Facade Modeling Paper Abstract Author Preprint Paper Video
Przemyslaw Musialski, Michael Wimmer, Peter Wonka
Factored Facade Acquisition using Symmetric Line Arrangements Paper Abstract Author Preprint Paper Video
Duygu Ceylan, Niloy J. Mitra, Hao Li, Thibaut Weise, Mark Pauly
Procedural Generation of Parcels in Urban Modeling Paper Abstract Author Preprint Paper Video Paper Images
Carlos Vanegas, Tom Kelly, Basil Weber, Jan Halatsch, Daniel Aliaga, Pascal Muller
Procedural Interpolation of Historical City Maps Paper Abstract Author Preprint Paper Video
Lars Krecklau, Christopher Manthei, Leif Kobbelt

FP13: Lighting and Rendering

Importance Caching for Complex Illumination Author Preprint
Iliyan Georgiev, Jaroslav Krivanek, Stefan Popov, Philipp Slusallek
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes Author Preprint Paper Video
Tim Reiner, Anton Kaplanyan, Marcel Reinhard, Carsten Dachsbacher
Stochastic Progressive Photon Mapping for Dynamic Scenes Author Preprint
Maayan Weiss, Thorsten Grosch
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian
Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, Tomoyuki Nishita

FP14: Animation

A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape Paper Abstract Author Preprint Paper Video Paper Data Demo Program or Source Code
Thomas J. Cashman, Kai Hormann
Retrieval of Interactions by abstraction of spacetime relationships
Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung, Taku Komura
Automatically Rigging Multi-component Characters Paper Abstract Author Preprint Paper Video
Gaurav Bharaj, Thorsten Thormahlen, Hans-Peter Seidel, Christian Theobalt
Fast Grasp Synthesis for Various Shaped Objects
Fumihito Kyota, Suguru Saito

FP15: Computational Geometry and Geometry Processing

Centroidal Voronoi Tessellations for Line Segments and Graphs Paper Abstract Author Preprint
Lin Lu, Bruno Levy, Wenping Wang
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions Author Preprint
Mohamed S. Ebeida, Scott A. Mitchell, Anjul Patney, Andrew A. Davidson, John D. Owens
Medial Kernels
Matthew Berger, Claudio Silva
Generalized Swept Mid-Structure for Polygonal Models Paper Abstract
Tobias Martin, Guoning Chen, Suraj Musuvathy, Elaine Cohen, Charles Hansen

FP16: Visualization and Simulation

Explicit Mesh Surfaces for Particle Based Fluids Paper Abstract Author Preprint Paper Video
Jihun Yu, Chris Wojtan, Greg Turk, Chee Yap
Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields Paper Abstract Author Preprint Paper Video
Tino Weinkauf, Hans-Christian Hege, Holger Theisel
Computational Design of Rubber Balloons
Melina Skouras, Bernhard Thomaszewski, Bernd Bickel, Markus Gross
A Cell-Based Light Interaction Model for Human Blood
Daniel Yim, Gladimir Baranoski, Brad Kimmel, T. Francis Chen, Erik Miranda

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