Digital Production Symposium 2013 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM DOI the ACM Digital Library (DOI) Link for the paper     EG DL the Eurographics Digital Library Link for the paper    
Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Session 1

Smooth Contact-Aware Facial Blendshapes Transfer Paper Abstract
Jun Saito (Marza Animation Planet, Inc.)
Stereo Compositing Accelerated by Quadtree Structures in Piecewise Linear and Curvilinear Spaces Paper Abstract
Dmitiy Pinskiy, Joseph Longson, Peter Kristof, Evan Goldberg, Robert Neuman (Walt Disney Animation Studios)
An Interactive System for Set Reconstruction from Multiple Input Sources ACM DOI Paper Abstract Author Preprint Paper Video
Mikhail Smirnov, Eugene Vendrovsky, Joe Mancewicz, Jonathan Meier, Cyrus Wilson (Rhythm & Hues Studios)

Session 2

Towards Higher Quality Character Performance in Previz Paper Abstract Author Preprint
Stacy Marsella, Ari Shapiro, Andrew W. Feng, Yuyu Xu, Margaux Lhommet, Stefan Scherer (Institute for Creative Technologies - University of Southern California)
Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film Paper Abstract Author Preprint
Wanho Choi, Taekyung Yoo, Sanghoon Kim, Hyeong-Seok Ko, Tae-Yong Kim
Developing a Unified Pipeline with Character Paper Abstract
Andrew Kaufman, John Haddon, Ivan Imanishi, Lucio Moser (Image Engine)

Session 3

MorphoLogical Anti-Aliasing in Production Paper Abstract (PDF)
Marc Salvati, Yosuke Katsura, Ken Anjyo
Render-Time Manipulation and Generation of Levelsets Paper Abstract
Harry Biddle, Ted Waine, Ian Masters
Liquids in ¡§The Croods¡¨ Paper Abstract Author Preprint
Jeff Budsberg, Michael Losure, Ken Museth, Matt Baer
Guide Rig: The Magic Behind Suit-Connect Weta Digital on Iron Man 3 Paper Abstract
Guy Williams

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