Computer Graphics Conference and Special Issue
This page is maintained by
Ke-Sen Huang .
Changelog
- Location:
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Hong Kong
- Time:
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September 12-14, 2012
- Important Dates:
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- April 24, 2012: Abstract submission due
- April 30, 2012: Full paper submission due
- June 20, 2012: Author notification
- July 11, 2012: Revision for second review due
- July 22, 2012: Final acceptance notification
- July 25, 2012: Camera-ready paper due
- News
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- The full papers will be published in the conference proceedings which will appear as a special issue of the Computer Graphics Forum.
- Location:
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Paris, France.
- Time:
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June 27th 2012 - June 29 th 2012
- Important Dates:
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- Tuesday, April 3: Abstract submission deadline
- Friday, April 6: Paper submission deadline
- Friday, May 4: Reviews due
- Friday, May 11: End online discussion
- Monday, May 14: Notification to authors
- Tuesday, May 22: Revised papers due
- Friday, May 25: Camera ready due
- News
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- The proceedings of EGSR will be a special issue of the journal Computer Graphics Forum.
- Location:
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Paris, France.
- Time:
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25th and 27th of June, 2012.
- Important Dates:
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- Tuesday, April 3 Deadline for paper abstract submissions (strongly encouraged)
- Friday, April 6 Deadline for paper submissions
- Monday, May 14 Notification of paper acceptance
- Tuesday, May 22 Revised papers due
- Monday, May 7 Deadline for poster and Hot3D submissions
- Monday, May 14 Notification of poster and Hot3D acceptance
- News
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- Location:
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Stuttgart, Germany
- Time:
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May 8-11, 2012
- FMX
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- FMX is Europe's largest conference on the creation, production and distribution of digital entertainment and interactive visualization in design, industry and research. Every year artists, specialists, scientists, producers and other key people come to FMX to present new projects, developments and opportunities in the Conference, at the Marketplace, in Workshops or Presentations, in the Recruiting Hub or Education Section, Screenings or Events. As a community-based event, the aim is to provide a space where experiences can be exchanged, innovative approaches discussed and ideas multiplied. The conference's binding theme is the convergence of film, television, computers, consoles and mobile devices.
- Location:
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Lausanne, Switzerland
- Time:
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July 29-31, 2012.
- Important Dates:
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- News
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- Location:
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Tallinn, Estonia
- Time:
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July 16-18, 2012
- Important Dates:
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- Abstract Submission: April 20
- Paper Submission: April 27
- Author Notification: to be defined
- Final Approval: to be defined
- Camera-ready copy: to be defined
- News
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- SGP will offer a graduate school on July 14-15 and a software award.
- Location:
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Nanyang Technological University, Singapore
- Time:
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May 9-11, 2012
- Important Dates:
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- Full Paper Submission Deadline: January 25, 2011
- Notification of Full Paper Acceptance: February 29, 2012
- Camera ready for full papers: March 15, 2012
- Short Papers and Workshop Papers Submission Deadline: March 20, 2012
- Notification of Short Papers and Workshop Papers Acceptance: April 10, 2012
- Camera ready for Short Papers and Workshop Papers: April 20, 2012
- News
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- All accepted full papers will be published in a special issue of Computer Animation and Virtual Worlds journal published by Wiley.
- All short accepted papers will be selected for possible further submission to the Computer Animation and Virtual Worlds (CAVW)
- Location:
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Bournemouth University, United Kingdom
- Time:
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June 12-15, 2012
- Important Dates:
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- Full Paper Submission Deadline: 23:59 GMT, Sunday 12 February 2012
- Notification of Full Paper Acceptance: Wednesday 14 March 2012
- Camera ready for 35 best papers: Wednesday March 21 2012
- Camera ready for full papers: Friday 30 March 2012
- Short Paper Submission Deadline: Sunday 25 March 2012
- Notification of Short Paper Acceptance: Wednesday 11 April 2012
- Posters & Demos Submission Deadline: Sunday 29 April 2012
- News
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- 30-35 best accepted papers will be published in the Visual Computer journal. Next best accepted papers will appear in the proceedings with an ISBN and they will also be invited to submit, after the conference, an improved version for the Visual Computer journal.
- Location:
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Westin South Coast Plaza, Costa Mesa, CA, USA
- Time:
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March 4-8 (Sun-Thu), 2012
- Important Dates:
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- Long and Short Paper Abstracts (Required): September 8th, 2011
- Long and Short Paper Submissions: September 15th, 2011
- Paper Notifications (1st round): November 10th, 2011
- Paper Notifications (2nd round): December 10th, 2011
- Poster Submissions: November 17th, 2011
- Video Submissions: January 3rd, 2012
- Tutorial Proposals: November 4th, 2011
- Workshop Proposals: November 4th, 2011
- Panel Submissions: November 4th, 2011
- Research Demo Submissions: December 23rd, 2011
- News
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- From this year all long papers appearing in IEEE VR 2012 will become a special edition of IEEE Transactions on Visualization and Computer Graphics.
- Location:
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Westin South Coast Plaza, Costa Mesa, CA, USA
- Time:
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March 4-5, 2012
- Important Dates:
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- Full papers and technotes submission deadline: November 25th, 2011.
- Poster submission deadline: December 9th, 2011.
- News
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- The authors of the best papers from 3DUI 2012 will be invited to submit extended versions to the International Journal of Human-Computer Studies (IJHCS).
- Location:
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Westin South Coast Plaza, Costa Mesa, CA, USA
- Time:
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March 09-11 (Fri-Sun), 2012
- Important Dates:
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- Paper submissions: Oct 19 (Wed), 2011
- Notification to authors: Dec 05 (Mon), 2011
- Camera-ready version of papers: Dec 14 (Wed), 2011
- Poster and demo submissions: Dec 12 (Mon), 2011
- Poster and demo notifications: Jan 9 (Mon), 2012
- Student stipend program applications: Dec 18 (Sun), 2011
- News
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- Location:
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York University, Toronto, Ontario, Canada
- Time:
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May 28th to 30th, 2012
- Important Dates:
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- Paper Submission Deadline: December 20, 2011, 11:59 pm PST
- Author notification: March 3rd, 2012
- Final papers due: Mar 18th, 2012
- Posters submission: April 5th, 2012, 11:59 pm PST
- Posters notification: April 15th, 2012
- News
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- Accepted papers will be archived in the ACM Digital Library
CFP for Game Development Tools 2
- CFP -- Please send proposals to marwan at gamedevelopmenttools dot com
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Now that the first volume of Game Development Tools has gone to the printers and will be available shortly, we invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools 2, which will be edited by Marwan Y. Ansari and published by CRC Press/A. K. Peters. We expect to publish the volume in time for Siggrah 2012.
We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include:
- Content Pipeline tools (creation, streamlining, management)
- Graphics/Rendering tools
- Profiling tools
- Collada import/export/inspection tools
- Sound tools
- In-Game debugging tools
- Memory management & analysis tools
- Console tools (single and cross platform)
- Mobile Device (phone/tablet) tools
- Important Dates:
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- Sept 1st - All proposals in.
- Oct 1st - Authors are informed and begin writing articles.
- Nov 1st - First draft in to editor
- Jan 1st - Drafts sent back authors with notes for final draft.
- Feb 1st - Final articles in to editor
- March 1st - Final articles to publisher (A K Peters/CRC Press)
- July 1st - Source code/demos etc submitted to editor for website (if included)
- Siggraph 2012 - Book is released (Authors receive their copies about this time)
- Location:
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Los Angeles
- Time:
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- 5-9 August 2012
- Important Dates: (All deadlines are at 22:00 UTC/GMT)
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- Art Papers: Tuesday, 10 January 2012
- Courses: Tuesday, 21 February 2012
- Posters: Tuesday, 21 February 2012
- Technical Papers: Tuesday, 17 January 2012