Page maintained by Ke-Sen
Huang. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
Invited Talk
- Volume Rendering for Curvilinear and Unstructured Grids (PDF link provided by authors)
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Nelson Max,
Peter Williams,
Claudio Silva,
Richard Cook
CG Hardware
- Hardware Assisted Multichannel Volume Rendering
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Abhijeet Ghosh,
Poojan Prabhu,
Arie Kaufman,
Klaus Mueller
- Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs
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Vivek Srivastava,
Uday Chebrolu,
Klaus Mueller
- Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware
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Tsuyoshi Yamamoto,
Munehiro Doi
CG Modeling
- Interpolatory Subdivision Curves via Diffusion of Normals
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Yutaka Ohtake,
Alexander Belyaev,
Hans-Peter Seidel
- Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding
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Hirokazu Yagou,
Yutaka Ohtake,
Alexander Belyaev
- An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics
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Bing-Yu Chen,
Tomoyuki Nishita
Natural Scene Modeling
- 1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields
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Shin Ota,
Tadahiro Fujimoto,
Machiko Tamura,
Kazunobu Muraoka,
Kunihiko Fujita,
Norishige Chiba
- Modeling of Lobed Leaves
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Lars Muendermann,
Peter Macmurchy,
Juraj Pivovarov,
Przemyslaw Prusinkiewicz
Rendering
- Data Compression for a Massive Image Data Set in IBMR
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Chi-Sing Leung,
Ping-Man Lam,
Tien-Tsin Wong
- Fast Volumetric Display of Natural Gaseous Phemomena
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Stefan Roettger,
Thomas Ertl
- Ray Tracing Height Fields
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Huamin Qu,
Nan Zhang,
Feng Qir,
Arie Kaufman,
Ming Wan
Virtual Reality
- Flexible Materials in Avango Virtual Environment Framework
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Lialia Nikitina,
Igor Nikitin,
Stanislav Klimenko
- Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
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Marcelo Kallmann,
Patrick Lemoine,
Daniel Thalmann,
Frederic Cordier,
Nadia Magnenat-Thalmann,
Cecilia Ruspa,
Silvia Quattrocolo
- VHD++Development Framework: Towards Extendible, Component Based VR/AR Simultation Engine Featuring Advanced Virtual Character Technologies
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Michal Ponder,
George Papagiannakis,
Tom Molet,
Nadia Magnenat-Thalmann,
Daniel Thalmann
- Real Time Detection Interface For Walking on CAVE
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Salvador Barrera,
Piperakis Romanos,
Suguru Saito,
Hiroki Takahashi
Texture
- Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmerty Group
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Margarita Valor,
Francisco Albert,
Jose Maria Gomis,
Manuel Contero
- Restoration using Multiresolution Texture Synthesis and Image Inpainting
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Hitoshi Yamauchi,
Joerg Haber,
Hans-Peter Seidel
- Compressing Texture Coordinates with Selective Linear Predictions
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Martin Isenburg,
Jack Snoeyink
Non-photo
- Rendering Artistic and Believable Trees for Cartoon Animation
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Fabian Di Fiore,
William Van Haevre,
Frank Van Reeth
- "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
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Qinglian Guo,
Tosiyasu L.. Kunii
Application CG
- Visualization of Distributed Processes Using Data Jewelry Box Algorithm
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Yumi Yamaguchi,
Takayuki Itoh
- Automatic Tracking of Face Sequences from MPEG Video
-
Yunlong Zhao,
Tat-Seng Chua
- A Framework for Transfer Colors Based on the Basic Color Categories
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Youngha Chang,
Suguru Saito,
Masayuki Nakajima
Real Time Rendering
- Real-Time Visualization of Japanese Artcraft
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Roman Durikovic,
Ryou Kimura,
Konstantin Kolchin
- A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme
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Eisaku Obuchi
- Fast Depth of Field Rendering with Surface Splatting
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Jaroslav Krivanek,
Jiri Zara,
Kadi Bouatouch
Animation
- Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures
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Raita Kawasaki,
Yoshifumi Kitamura,
Fumio Kishino
- Creating Various Styles of Animations Using Example-Based Filtering
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Ryota Hashimoto,
Henry Johan,
Tomoyuki Nishita
- Diorama Engine-A 3D Directing Tool for 3D Computer Animation Production
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Koji Mikami,
Toru Tokuhara
- Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
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I.Rodriguez,
M.Peinado,
R.Boulic,
D.Meziat
kesen.huang@gmail.com