Computer Graphics International 2003 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.


Invited Talk

Volume Rendering for Curvilinear and Unstructured Grids (PDF link provided by authors)
Nelson Max, Peter Williams, Claudio Silva, Richard Cook

CG Hardware

Hardware Assisted Multichannel Volume Rendering
Abhijeet Ghosh, Poojan Prabhu, Arie Kaufman, Klaus Mueller
Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs
Vivek Srivastava, Uday Chebrolu, Klaus Mueller
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware
Tsuyoshi Yamamoto, Munehiro Doi

CG Modeling

Interpolatory Subdivision Curves via Diffusion of Normals
Yutaka Ohtake, Alexander Belyaev, Hans-Peter Seidel
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding
Hirokazu Yagou, Yutaka Ohtake, Alexander Belyaev
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics
Bing-Yu Chen, Tomoyuki Nishita

Natural Scene Modeling

1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields
Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba
Modeling of Lobed Leaves
Lars Muendermann, Peter Macmurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz


Data Compression for a Massive Image Data Set in IBMR
Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong
Fast Volumetric Display of Natural Gaseous Phemomena
Stefan Roettger, Thomas Ertl
Ray Tracing Height Fields
Huamin Qu, Nan Zhang, Feng Qir, Arie Kaufman, Ming Wan

Virtual Reality

Flexible Materials in Avango Virtual Environment Framework
Lialia Nikitina, Igor Nikitin, Stanislav Klimenko
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
VHD++Development Framework: Towards Extendible, Component Based VR/AR Simultation Engine Featuring Advanced Virtual Character Technologies
Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann
Real Time Detection Interface For Walking on CAVE
Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi


Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmerty Group
Margarita Valor, Francisco Albert, Jose Maria Gomis, Manuel Contero
Restoration using Multiresolution Texture Synthesis and Image Inpainting
Hitoshi Yamauchi, Joerg Haber, Hans-Peter Seidel
Compressing Texture Coordinates with Selective Linear Predictions
Martin Isenburg, Jack Snoeyink


Rendering Artistic and Believable Trees for Cartoon Animation
Fabian Di Fiore, William Van Haevre, Frank Van Reeth
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
Qinglian Guo, Tosiyasu L.. Kunii

Application CG

Visualization of Distributed Processes Using Data Jewelry Box Algorithm
Yumi Yamaguchi, Takayuki Itoh
Automatic Tracking of Face Sequences from MPEG Video
Yunlong Zhao, Tat-Seng Chua
A Framework for Transfer Colors Based on the Basic Color Categories
Youngha Chang, Suguru Saito, Masayuki Nakajima

Real Time Rendering

Real-Time Visualization of Japanese Artcraft
Roman Durikovic, Ryou Kimura, Konstantin Kolchin
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme
Eisaku Obuchi
Fast Depth of Field Rendering with Surface Splatting
Jaroslav Krivanek, Jiri Zara, Kadi Bouatouch


Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures
Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino
Creating Various Styles of Animations Using Example-Based Filtering
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
Diorama Engine-A 3D Directing Tool for 3D Computer Animation Production
Koji Mikami, Toru Tokuhara
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
I.Rodriguez, M.Peinado, R.Boulic, D.Meziat

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